John Foley -
I knew it wouldn't take long for somebody to jump on those two phrases.
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If you've played there (which I'm sure you have or why would you bother?), I bet you have at least a little idea what I mean. These are not outlandish criticisms of No. 2.
"one dimensional aesthetics" - okay...the pines, the bunkering style, the straw, the flow of the land, small water hazard on one hole - you get a relatively similar look off nearly every tee box. I do like consistency in a course so every hole looks like it belongs to the whole, however, a "Top 10" for me generally has more jaw dropping or brain tingling visually drama. I'm a sucker for courses where I can remember every individual hole after my first round. Aesthetic differences are very subtle there. It's just my opinion that while No. 2 does have has a classic and graceful flow for the eye, there's nothing that particularly grabs me and pulls at my gut to say "wow! off the tees. Of course, that changes when I get near the putting surfaces. There is so much genius to absorb in those green complexes. I just prefer a little more drama off the tees, too.
"Poor playability for bogey+ golfers" - without a variety of short game shots in the repertoire, I think bogey golfers are forced to play a chip, pitch & pray game on No. 2. And while I think the likely "back and forth across the greens" experience might have some novelty for an 18 handicap, I don't particularly think that it's "fair" for a moderately skilled golfer. Then again, who said life (or golf) was fair.
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Marginal shots are punished so severely around the greens that bogey golfers with lesser skills are disproportionally punished (and playing a shorter set of tees offers no relief from the beating. Usually, you can adjust your beating, but not there.
Don't get me wrong, I think No. 2 is a work of genius to be revered and I appreciate its design uniqueness. Ross accomplished something truly incredible. However, if I had to play a Pinehurst course every day, it would be #7 or #4 and not #2, even though #2 is the superior design. I don't think #7 or #4 are "better" because they're not. But for me, a personal Top 10, for example, would have to pass my own "I could play here every day and be happy" test.