Pretend you were born in 1995. Your family raised you in a house off the 8th fairway of a neighborhood golf course. The course, which was built five years earlier, meanders through various streets named after famous venues like Augusta, Prestwick, Aronimink, and Olympic. Your Dad was (and is) an avid player and always hoped you would share his enthusiasm for the game. You live in the perfect place for it - a neighborhood built around the game, but the game never ‘took’. For one, the course is quite hilly with several long walks between holes and only in recent years were you allowed to drive a cart by yourself. On top of that, the course is quite narrow with lots of water, and on the perimeter of many holes are out of bound stakes.
When you hear your Dad talk about being dropped off in the Summers growing up and playing with his friends at the old Country Club (which is twenty-five minutes away in the less desirable part of town), you say, “I just don’t like the game like Dad did (even though you have secretly romanticized about growing up in Dad’s era).
Part of the appeal of what we all seem to love so much about the older designs: the width, pace (due to the intimate routing), architecture, and character…is what many of the younger generation have rarely if ever experienced first hand in the light of my fictional example. I don’t want this to turn into a ‘cart-ball vs. walking’ debate, plenty of those to choose from already, but more to the tragedy that is the modern state of many towns as it relates to golf course choices:
1. Neighborhood courses siphon members from otherwise healthy, established clubs and both suffer.
2. Too many courses exist period.
3. Poor architecture (I’m generalizing here) and routings due to the need to maximize home sales with golf course views over designing what we might deem a 'timeless classic'.
I believe the game is less expensive than it has ever been with eBay for equipment and cheap tee times on our phones, but I don’t see a groundswell of kids taking up the game. I wonder aloud if a good portion of the reason may be the course they were forced to learn on, and not the game itself? Thoughts?