The full quote from Melvyn to Jeff B. was, "Golf Courses should be as penal as they were pre 1900, specifically instituting hazards that defeat the aerial game." Sadly, it seemed like nobody wanted to touch that idea for a thread, so I thought I would.
There are two parts to it; I'd like to concentrate here on part 2, about defeating the aerial game. [I'm happy to discuss part 1 in another thread.]
I'm a big believer in trying to make the aerial game as hard as possible for the guys who are good at it. Good players love to scoff at the "ground game" and say that its only proponents are those who can't hit the ball in the air; and while there is a lot of truth to that, those good players are trying to duck admitting that they aren't so good at hitting low shots when called for. It is just to their advantage that few modern architects have ever bothered to think how to try and DEFEAT the aerial game, and make a low running shot a preferred play.
Of course, to some degree the whole question revolves around having a course with reasonably firm and fast conditions, or enough wind that the downwind holes are already helping to defeat the aerial game. But there ARE other things the architect can do to make the aerial game harder, so that you don't have to have rock-hard, hurricane conditions to make it tough for the aerial game. A few things I've tried:
1. Fallaway greens. As long as the green is half firm, a 2% tilt away from the line of play makes it difficult for the player to stop the ball where it lands, but while helping the low-ball hitter get a bit of extra roll.
2. Ridges in front of greens, or in the greens. The aerial player has to be afraid of hitting the back side of the ridge and skittering away to the back of the green. The low-ball hitter lands short of the ridge and his ball runs up and over it like it wasn't even there.
3. Raised edges of the greens next to bunkers. These contain the low-ball approach, but threaten a big bounce for the high shot, and make recovery around the green much harder for the golfer who has wrong-sided himself.
4. Trees near the green! Probably not what Melvyn had in mind
Of course, these have to be used judiciously, because if they're on the south-east side of the green they will cause the superintendent more trouble than the aerial golfer ... but having an overhanging tree fairly close to the green or just past the landing area is much more problem for the aerial approach, than for the low-ball hitter who may not tangle with its branches. [On the other hand, trees in other positions cause a lot more problem for the low-ball hitter than for the guy who can play comfortably over them.]
5. Anything else you'd find on a Walter Travis golf course. Travis was a short, low-ball hitter and tended to feature all of the things I've noted above on his courses.
That should get the discussion rolling. I'm all ears for more ideas on this matter, as I may be the only architect out there who's interested in this particular fight.