Don,
I understand it's a serious question, and mine basically was the same. Can you/we/architecture change human nature or do we design it to accommodate what it is or has become? So, its an interesting proposition to discuss, and, I am discussing it. I understand this website favors looking backwards, and there are hundreds of threads bringing up the same old arguments about the greatness of minimalism and old time design, that may prefer an re-affirmation of groupthink over an open discussion. As always, I could be wrong. If that is what this is disguised as, pardon me.
As to holes working differently, I will admit I wasn't considering a hole where the best play might be over the green, thinking more of the run up approaches many advocate, but which are rarely used. Not that I mind designing approaches that allow the run up option, because its not like you are spending any more money on an unused option (which might not be the case on things like double fairways) Or thinking of greens designed for low flying 3 irons that now see 7 irons from better players.
Also part of the equation is a feature like the best play being over the green. It seems to me that most folks wouldn't consider it natural. Similarly, placing hazards behind greens are not as naturally strong a defense as something in front of the target. While I have no problem in an occasional example of this type of hole, to fit a circumstance, to be unique, etc., I can understand why it has generally been banished - it has been tried and found wanting by a majority as not as good as other type holes over time.
I view bringing back old time stuff, even if design concepts long forgotten, minimized or downplayed, to be part nostalgia. While Prestwick would play generally the same for many despite new equipment, as you suggest, its whether it is the best form of golf. You suggest some of it is. I suggest its a remnant of a bygone era. Heck, even Tom Morris and others since seem to agree with me, because the Prestwick style of design was out of favor 100 years ago.
So, yes, golf can get too mechanical. Maybe the technical brilliance of JN also contributed? Yes, the 50's and the RTJ style (both in tournament golf and worldwide standardization) brought is some stuff that has turned stale and needs attention. He wasn't the first one into designing all strong holes. As Tillie said, "making the weak ones stand up in polite company" so my only point was the elimination of quirk was going on in the GA. To me, it seems as if it goes back to Muirfield, circa about 1892 in one of its modernizations. To me, it looks like the first modern style course in Scotland.
You and a few others want to revisit the subject, which is fine. No idea is ever completely dead in architecture and none should be as banished as say, blind shots in black and white, good vs. evil fashion.
It still leaves the question you pose at the end, which is would more pre professional and pre 1900 design quirk make the game more attractive to the next generation?
We don't know of course. I certainly advocate designing to make golf more popular in the future. We know we aren't like our parents/grandparents, and we know our kids and grandkids won't be like us. The only constant is change......and of course, you busting a ventricle at almost anything I choose to write... (sad face) Nostalgia and "old school" is a part of OUR attraction to golf, but will the kids feel the same? Or want to take golf a totally different direction? Skill is part of it. With video games, maybe they will want more manual skill and more instant information than even we desire.
Honestly, to reintroduce quirk and bounces it seems you think would add more fun (and I agree, but I don't play for money.....) I think for me it would be a return to using more cross (and other) slopes in the fairways than have been bulldozed out over the years, which would provide some of the unpredictability. I am reminded of Redan discussions over the years, always including the question "Why would I ever NOT want to aim right at the pin?" The sad part to us is, that these slopes/bounces would probably be viewed by youth as the golf equivalent of the surprise enemy randomly popping up in the video game, which is what would make it cool to them.