Shivas:
I had never thought of Lost Dunes rewarding players who "fire right at the flags." I don't like the sound of that! But I do agree that there are a lot of holes which give you a big place to miss (on the green or in a chipping area) and lure a lot of players to an area where it's very hard to get down in two.
In truth a lot of the approach shots at Lost Dunes are about distance control. At the first, fifth, and sixth it's usually better to be past the hole and putting back up the hill (or at the sixth, just not having that front-right contour in your way). At the fourth, eighth, tenth, fifteenth and seventeenth you need to get your approach back to the hole, or it's difficult to two-putt.
However, it's also true that at the second, third, seventh, eleventh, twelfth, and sixteenth, a shot to the wrong half of the green (left or right) leaves you with a very difficult two-putt.
That said, it's not always a question of aiming right at the flag. Last time I played there the pin was front left on 16. I should have aimed at the left edge of the green, but I aimed at the flag and pushed it badly and the ball fed to the right, and there went my three-whack-free round of golf! (I couldn't get the putt from right to front left within ten feet on that green ... it's one of the most severe out there, and again, it was designed the other way round, to feed you over to the right hand hole locations if you could hit it in the slot. But it's a really stupid mistake to miss right with the hole left, as I did, so I deserved what I got.)