It's encouraging to see the replies here that recognize the essential conflict between the GAME of golf -- which is eternally satisfying and enjoyable -- and the business of golf, which, historically in America, was the preserve of the wealthy and leisure classes, and which today is driving the fun and vast numbers of players out of the game altogether. The economic conditions today and global environmental and climatic trends suggest that the privilege of being able to enjoy the GAME, the FUN of golf, may soon revert again to the same small class who originally developed our game here. That may be a healthy economic development, but what a pity that a game of the people, as originally developed in Scotland, may be pricing the people out of a healthy, enjoyable, life-altering avocation.
It's interesting to see many of you commenting on how costs of playing can be minimized, by purchasing older clubs and used equipment generally, trading in equipment, and seeking out good deals at local munis. Ironically, when liquidating a friend's golf equipment after his spouse died, I tried to consign his equipment at a local, very reputable golf shop. Only the latest brand names, and only 5 of about 250 clubs, were deemed sellable. Whole iron sets -- Titleists, Wilson Staffs, Rams -- and early metal woods -- Big Bertha, Founders Clubs, Orlimars, Tight Lies -- and entirely playable Hogan SpeedSlots, Toney Pennas, and MacGregor Tourney woods were turned away. And when I consulted eBay about selling the stuff there, they brought virtually nothing in return or, when priced above $10-15, never sold. I couldn't even give most of the stuff to the First Tee, as our kids can't or won't play those old clubs! So much for the marketplace for used equipment, in a country that believes the latest and the longest are the only way to go. Those ad men are good!
But what of the future of golf, for the ordinary guys and gals and kids? If we want them to have a shot at the GAME we all love so, what ways and means are there for creating access to a GAME that is within the means of ordinary people. By "means" I mean cost and time and playability factors. What are you doing in your clubs or communities? What ideas that are working for your community can be exported or practiced in America at large?