Hole 2 was one that I spent a lot of time tinkering with both during design phase and when we were building. Originally holes 2 and 3 played in reverse order and direction, but when we were allowed to cut more trees in the area where the 3rd green is now, the decision to go with the current rioting was easy. The issue was that we had to go around an existing copse, which gave a rather narrow dogleg point. The hole could either be a long par 4 or short par 5. I opted for the last because I felt that it would play more fun, and would allow me to introduce some more hazards on the way.
Key in defending the hole was to get the fairway hazards right, especially in the dogleg corner. I wanted to introduce a lot of risk reward choices here by giving the player a wide fairway, and 3 bunkers where the further left he would aim, the better the shot into the green would become but the more a slight miss (ie a little hook) could quickly lead to disaster.
This is the view of the tee
This is the view from the far right side of the fairway towards the green, about 290m from the green.
This is the view from just right of the most right bunker, about 230 m from the green
This is the view you would have if a pro would have hit a monster drive over the tree corner
Now a number of views of the green, first one from the left from the adjacent fairway of the 3rd hole.
Here the green as seen from the right side, an area from where a lot of people will be chipping into the green.
And here the green as seen from behind on the right side
The green as seen from the tee of hole 3, right next to the second green.
The second green is a milder version of Machrihanish green 2, and as such everything feeds to the low bottom that runs across the green. Most shots into this green will end up in this lowest point. The most interesting pin positions are the ones at the (high) front of the green. If the pin is there it will be almost impossible even for the best players to make an eagle