Just want to chime in and say that the 10th green is absolutely brilliant and unlike any other green I have ever played.
Umm, 10? Really?
Did you typo a number? Are you off a hole? 11 instead of 10?
If not, what's brilliant about 10?
If you mean 11, I like that it's like 4 little island greens connected by a couple of spines.
No, I meant 10. What green have you ever played that is remotely like it? If you play there a lot how many times have you knocked it very close with a wedge?
Some things I like about it:
1. It looks completely innocuous but plays harder than it looks.
2. Putts and approaches are heavily influenced by the canyon. I don't see many putts of any length made from about the hole and the further back the pin is on the green the faster it is down canyon and slower it is up canyon.
3. Sidehill putts break hard.
4. The length of the green (30yds?) means that figuring out your distance is often difficult especially since RC doesn't use color coded flags. There is a three club difference on your approach depending upon where the pin is.
5. The best angle into the green is from as close to the right side fairway bunkers as possible. Play it safe with your layup to the middle or left side of the fairway and the approach angle gets a lot tougher.
6. The green hugs the ground and from the fairway appears to merge with the apron to make one huge green. Many golfers hang their approachs out to the left because of this optical illusion. This effect also makes it hard to judge where the flag is unless it is all the way in the front or back.
7. Miss the green short or to either side and you can (and must) get creative with your recovery. Miss the green long and you are in big trouble.
8. Finally, it is unique. The architects were willing to take a chance with the green and it paid off.