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Jonathan Stewart

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #25 on: March 28, 2012, 11:56:30 AM »
Tiger Woods PGA Tour 13 came out yesterday and there are some new courses that can be played. RCD, Valhalla, and Crooked Stick are all new to the game. I was most excited about RCD because it is not a tour stop and I know of no other way to see the course besides looking at pictures or going there. Also Crooked Stick excited me because it is a course that I have actually played.

On the topic of does a video game player have a better sense for golf architecture, I would answer mostly no for a few reasons.

1. If you don't care at all about GCA then you will not learn anything about it by playing a video game.

2. You will learn nothing about how the course was routed. When you finish putting the screen reloads takes you to the next tee.

3. Even if you are interested about GCA, playing the holes the way the architect intended is often difficult or impractical due to the virtual player's ability. EX: The 8th at Greenbrier Old White is a redan. Kicking the ball on to the putting surface is a lot harder than playing straight at the pin (even though I always try).

4. Blind shots are not blind. You zoom to where you are aiming, set it up how you want to play the shot, and then make a swing. At RCD it's hard to tell how big the dunes really are on the game.

You can however get a feel for the green complexes in some cases. On the game if you get on the wrong side of a hole it can make it a very difficult 2 putt and even result in putting off the green. This is especially true if the green speeds are set to fast and I notice this more at Pinehurst No. 2, Oakmont, and Augusta.

Some criticisms of the game:

Often in reality 2 holes are parallel to each other in different directions, yet the wind will be in on one hole and then on the next tee it's in again. Or it will be left to right on Pebble 8, then right to left on 9, and then downwind on 10.  There is no rhyme or reason to the wind direction.

They did not make Pinehurst No. 2 with its new facelift from C&C. This disappointed me as I “played” (had shanks of biblical proportions) the course last summer.

I have only played the newest game once for about 45 minutes so my opinions may change later, but most of these are reaction to Tiger 12.
« Last Edit: March 28, 2012, 12:16:45 PM by Jonathan Stewart »

Garland Bayley

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #26 on: March 28, 2012, 12:04:00 PM »
I'm thinking young people have more time to kill, so they can kill time by researching gca if that is their inclination.

Old people have to search for dead time to research gca.

Maybe it would help if young people would point old people to some of the time they have killed, so that we would have more dead time.
"I enjoy a course where the challenges are contained WITHIN it, and recovery is part of the game  not a course where the challenge is to stay ON it." Jeff Warne

Rich Goodale

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #27 on: March 28, 2012, 12:07:45 PM »
If so, my eldest daughter would be playing off +3 rather than struggling to make contact with the ball......
Life is good.

Any afterlife is unlikely and/or dodgy.

Jean-Paul Parodi

John_Conley

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #28 on: March 28, 2012, 01:41:28 PM »
Maybe it would help if young people would point old people to some of the time they have killed, so that we would have more dead time.

That's really good!  Andy Rooney is proud.

Jonathan Stewart

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #29 on: March 28, 2012, 02:03:54 PM »
Old people have to search for dead time to research gca.

So were all your 11,362 posts in dead time?

William_G

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #30 on: March 28, 2012, 08:48:35 PM »
... That comes from within ...

Exactly! My point is I believe Alex has that "within", and his absorption of GCA qualities advanced at a far faster rate than they did with me. Either he's way smarter than me, which of course is next to impossible ;D, or he has a stimulus that I don't have that aids him.


Correct...video games or video in general is widely available on most any topic...
Soooo...if you are paying attention as you would have 20-30 years ago...
Then there is so much more info available to absorb that would help jump start your GCA IQ
Even if Tom Doak were only 20 years old now, he would be farther along now than he was at the same age back in the day  ;)
It's all about the golf!

Garland Bayley

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #31 on: March 29, 2012, 11:37:02 AM »
Old people have to search for dead time to research gca.

So were all your 11,362 posts in dead time?

Most of them. However, my Perranporth thread was done mostly when I was supposed to be working on my taxes. It wasn't supposed to be dead time.
"I enjoy a course where the challenges are contained WITHIN it, and recovery is part of the game  not a course where the challenge is to stay ON it." Jeff Warne

Matthew Petersen

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #32 on: March 29, 2012, 12:34:02 PM »
I can't buy it. I have played a lot of different golf video games and spent plenty of time designing layouts--real and imaginary ... but only because I was already interested in golf courses!

In computer golf you play like a pro--very often, far better. Hit your drive exactly where you want, knock it on the green, see if you can make the putt.

That teaches you nothing about the course, unless you're already interested in it and so you bother to pay attention to all of the features your ball is constantly flying over.

Alex Castro

Re: Do video game players have a better sense for golf architecture?
« Reply #33 on: March 29, 2012, 01:56:54 PM »
I agree with a lot that has been said here. Video games are first and foremost a diversion. They can't teach you anything about course architecture anymore than they can teach you about real golf proficiency. That's part of their charm. All of the reward with so little of the work. Simple fact is, golf is HARD. To most people, why deny myself the thrill of "playing" Augusta AND breaking Wood's -20 Masters record when I can barely break 90 in real life?

I grew up the middle child of a large family in northern Minnesota. I could never begin to afford to play a round at Pebble Beach, but I loved watching the AT&T on television. When I found the Tiger Woods games in the late '90s, I liked the fact that I could "play" Pebble.  I knew it wasn't the real course, but it was like enough the real course that I didn't care. It gave me a dream, a chance to experience the course I'd seen on T.V. in a way that bore just enough resemblance to real life that I didn't care. But the games themselves didn't teach me anything about architecture. What they did do was serve as a springboard. By playing the video game courses, it lead  me to want to know why the courses are the way they are. I can't tell how the course sits on the land, so I'd look it up. I'd peek, and read, and wonder. Still do. What makes Pinehurst #2, Pebble Beach, or Pine Valley so great when compared to any other routing and evolution possible FROM THE SAME SITE? Why did they build it this way, and not some other way? So even though, yes, the games can't teach you anything themselves, I can see their usefulness, especially in an age where more people learn and respond from video than other mediums.

Howard Riefs

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #34 on: October 28, 2013, 06:27:16 PM »
EA Sports had a good 15 year run with Tiger Woods.  That partnership is now over.

[i"]EA SPORTS and Tiger Woods have also made a mutual decision to end our partnership, which includes Tiger's named PGA TOUR golf game. We’ve always been big fans of Tiger and we wish him continued success in all his future endeavors."[/i]

http://www.ea.com/news/first-next-gen-golf-details-revealed

http://espn.go.com/golf/story/_/id/9895265/tiger-woods-electronic-arts-end-15-year-relationship
"Golf combines two favorite American pastimes: Taking long walks and hitting things with a stick."  ~P.J. O'Rourke

Jeff Shelman

  • Karma: +0/-0
Re: Do video game players have a better sense for golf architecture?
« Reply #35 on: October 29, 2013, 09:25:11 AM »
I am someone who pretty much buys the new Tiger Woods game every year for my Xbox 360. I'm not obsessed with it, but it does help get me through the winter when the snow is on the ground.

I played Bethpage Black earlier this year and that was really the first course that I have played quite a bit on Xbox that I then played in real life. It was pretty cool to do that. The holes on the game are quite realistic. I felt like I knew a bunch of the holes, but the interesting thing is I didn't really have a sense of how the routing worked or where you really went next. I didn't remember all of the holes from the game, but I certainly remembered a number of them.

I don't really care about EA dropping Tiger -- he wasn't why I bought the game -- I'm glad to hear that they are going to continue to make the game for the next generation of consoles that launch next month.

I think the game is fun and it's fun to "play" different courses from around the world.

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