Since the GD lists are out and have already generated-digit pages of comments, I thought I'd ask a general question of the raters (and others).
A few years back, I had an exchange with Brad Klein regarding my perceived under-rating of Ballyhack. In that exchange, a comment came up regarding the severity of the terrain, which could cause confusion in how to play the course and assess multiple options. Paraphrasing, Brad said "no doubt on subsequent plays the angles and slopes reveal themselves, as do the possible lines of play. But such an approach to design can also spawn some critical responses."
That comment stuck out to me as I felt it highlights a critical underlying premise for a rating system.
Is the rating intended for the person who may only get to play the course once, or for someone who would like to play the course frequently? It seems to me that these two populations may have diametrically opposed desires with respect to course being "right there in front of you" vs. "a mystery to be solved over time."
Whichever way the course goes in that regard, should that necessarily be viewed as a "negative" or should it simply be understood as a different philosophy (and judged on that standard)?
Just by the nature of the ratings system (usually one visit), I would expect raters to favor the "right there in front of you" approach. Or stated the opposite, the "mystery course" may not be appreciated as much during a one-time visit.
For people who perform ratings, is the consideration of "one-time" vs "repeat" play discussed in your "training?" Is it possible that bold or multiple-variety course have to fight more of an uphill battle to be appreciated?
Please understand, I'm not trying to be critical of raters. I admit my own inability to fully comprehend a course. I just wanted to get some thoughts from people who do this.