Didn't Jack drive it over the 18th green at TOC in 1970?
David,
What's interesting about Nicklaus are the comments he made as an announcer during the final round of the 1995 British Open when he was describing how he'd play each hole, each shot if he were Daly. As if to ignore him, Daly played a game with which Jack wasn't familiar. Hazards that affected Jack's game and strategy were of no consequence to Daly's game.
We know that Nicklaus was long, amongst the longest of his peers, but he was totally unprepared and totally out of touch with Daly's and the new breed's game.
Imagine for a second that you're in charge of a group of local guys wanting to build a new membership course that has aspirations to hold a PGA Tour event or a Major, and you retain Tom Doak as your architect.
How can he craft a high quality course for your members, one that will also challenge the best golfers in the world today, and into the future ?
How long will it have to be ?
Will it have the elasticity necessary to meet the future demands of additional distance attained by high tech ?
How can the features be located such that they're integrated with every golfers game ?
Or do you have to create more of them, dedicated to each level of golfer ? And if so, how can you be sure that they don't unintentionally interfere with another level of golfer's game ?
As the gap in distance between the best and worst golfers increases how can the architect serve more than one master ?
Patrick,
Anyone who has been given marching orders of "Build us a golf course that will sufficiently test the best players in the world while at the same time giving us a high-quality course that we will enjoy every day" certainly has his work cut out for him. In my opinion, there are two different avenues to go down.
Firstly, you could build a course like Augusta National (I know how stupid that sounds...hear me out). Have very little rough and wide playing corridors. Have few obstacles from tee to green, so as to minimize the potential penalties for the average member. Make the majority of the golf course's defense be at the greens. Build greens that are very undulating, that can be sped up when the pros visit. As Ran said in one of his course reviews, short grass around the green is playable for the average person, while it may be the toughest surface for the better player to play on. Have the greens' contours and greenside bunkers reward approaches from certain sides of the fairways.
Secondly (and I'm not sure you can set out to do this), you can build a golf course that first and foremost tests the pros, with the opinion that "If you build it (a "tour course"), they will come (members)." The first course like this that comes to mind is Oakmont. I have not played Oakmont, but it is my understanding that it is very, very difficult for everyday play. But, members and their guests flock to it because, well, it's Oakmont. But like I said I'm not sure that attitude can be planned and pulled off successfully.
To my knowledge, the only golf course that was built recently with the intention of being a PGA Tour course and a members' course is Redstone, in Houston. I don't know much more about it; anybody have any idea if it's a good track?
The very features that sufficiently test the best players (narrow fairways and heavy rough, especially around the greens) are the features that usually cause an average member's enjoyment to drop.
We know now that distance simply for the sake of distance does not really bother the pros, but I guess to pull it off you'd have to have enough land to build tees for them, with enough land to stretch the tees out as distances increase.
I have never played Merion, but it seems from everything I have read it is a fantastic members' golf course. It also seems to test great players (though we'll see next June). How does Merion pull it off? Are there hazards or features in play for great players that don't affect the average player? What allows an average guy to shoot decent scores that will also prevent touring pros next year from shooting 62s and 63s?
As I said, quite a difficult task to be given.