Melvyn,
Wow. I guess you know better than Mac what makes a great course, eh?
Seriously, if we are talking about golf, its a GAME, not some right wing religious retribution thing!
In the context of a GAME or SPORT or COMPETITION VENUE, please tell me what ten feet deep bunkers do for you (in general, I am certainly open to occaisional exceptions for variety)
If moderate, I believe they enhance the game, particularly match play, if they are recoverable. They allow a mistake to be redeemed and corrected. In stroke play, if they cost a stroke, the match changes but is still in play. If someone takes 3 or 4 to get out, or has to end the match, how does that make golf a better GAME or SPORT? Seriously?
Please lead me to the writings or revelations that lead you to believe that golf needs to necessarily be as fun as say, crossing the west in wagons fearful of Indian raids, or taking a voyage on the Titanic. I have heard your opinions for quite a while, and while I disagree, believe you are entitled to them. I just don't recall where they came from, other than "that's the way Old Tom Morris did it".
If that is the case, I guess that we can say that maybe Old Tom has been overruled by a few generations of golfers and architects who, through a century of experience, believe golf is better when a bit less of a test of survival, endurance, etc. that you seem to want it to be.
Its actually interesting to imagine just how much thought those old pros actually put into design, too. Were the bunkers small pits because of sheep, because they could only dig so much? Or did they ever really write that they thought bunkers should be that way? They really didn't have the options to do more, did they? Of course, I am just gasbagging it on that, all speculation. But, interesting speculation.
Thanks in advance.
David,
Everyone knows that you will take any chance to argue with most anyone and especially me, trying to always tell the world how little I know about architecture. I answered your questions civilly, but have no real interest in engaging in your typical agrumentative style. Really, if your point is to just make me sound silly, rather than discuss an interesting architectural topic, I believe we would be better off without your participation.
But hey, your points are all valid. Well maybe not the one about feature design being accomplished during routing. Sure, we consider it, but in the end, on most typical properties, some holes suggest features strongly while others don't, and usually there are a few holes where the ground presents some problems to solve in feature design. The bulk of feature design happens after routing. Routings don't always work out where every hole is absolutely perfect. Its just not a black and white thing. Just the way it is.
Re-reading your comprehensive quotes from Low and Whigham, I think its fair to say that even if the architects were writing or lamenting the softening of bunkers, its clear that golfers of the era were already sounding like golfers of today! We seem to agree that bunkers got softer towards the end of the Golden Age, and I presumed the architects started to think better of really tough bunkers. Maybe I am wrong, but I don't know where you presume that it wasn't fairness that drove the issue. What then? Practicality (or speed of play, accomodating lesser players even if they had a different thought on tournament design?)
As to the Golden Age, I sometimes thing we think of the Golden Age as a 30 minute TV show, not a 30 years long era, where things were much different later than earlier. Since you want dates, I would say 1929 design had evolved a lot since 1910. I see it in the overall writings and work of those guys the seeds of modern, softer architecture that follows. You choose to focus on CBM, who was mostly earlier, and then Raynor, who just copied, and no doubt he was perhaps one of the more severe designers of the early part of the Golden Age. I was focusing on works of the late 20's just before the end.
As I said, please give me your definition unfair if you want to continue. I have no problem with hanging lies, or the center of a fw being strategically worse than than the edge. That is strategy. And yes, in general, I believe most folks define unfair as not being able to get a good shot into a reasonable target area. I don't think most define strategic advantages as unfair, although, some pros think that every shot should be able to access the pin and that they should never have to play to the middle of the green- EVER. I disagree with that notion.
I have played CD, with Tom Doak, no less, and he has pointed out all the little nuances that you mention. With the exception of 17, which apparently some question as unfair, yes the fw's have roll and contour that affect play. I never called that unfair, but did give an example in which the gca might face a choice to soften a contour to allow shots to stay in the fw.
Again, maybe rather than perhaps talking around each other, you might narrow down what you think most golfers call "unfair." Maybe we aren't really saying that much different. As I said before, I see lots of guys here ranting about theory, but hesitant to make a call on a very specific situation. If you don't want to answer as what you would do as a gca in those three scenarios, then please tell us how you feel about playing each of the holes described if they were designed with the first options listed, and your shots had no chance of holding the fw, no chance of holding the green?