Nice comments guys. Ronald I think your piece is particularly well done.
What does define too easy? A really good question. Not sure I have a really good answer to that. I can picture a course that is too short - where you don't get to hit various clubs not being engaging - and not something you would desire to play except perhaps as a lark. But lets leave out courses where you are only flipping wedges into the green. Lets consider a course where there is a reasonable amount of length.
The fact is there are hundreds if not thousands of courses that clearly exceed the capabilities of "average player" and no walk in the park for the somewhat better than average player.
I don't really understand that.
How many interesting courses are there that are the opposite? That is, not difficult to play?
A main point I'm making here is that too many of the courses that have been built have been calibrated too highly on the difficulty scale. That just seems absurd to me. What are we trying to do here? I'm not talking about courses suitable for scratch players. There are already a boatload of courses for those chaps. I'm talking about courses for the other 98%. Why would an arch want their afternoon to be filled with high degree of struggle they can't cope with well? I don't think it need be that way. Why not go more in the other direction?
I was struck by a comment Mr. Mucci made recently about a relatively new high profile course. He had gotten feedback that it was too difficult. It was an innocuous comment but I was struck by it. A lot of thought had gone into the design of this course.
I just wondered why on earth would they want to make it overly difficult for the vast majority of players? Would it not be better for it not to be so demanding? The average golfer is quite busy with matters outside of golf. They do not have a great deal of time to practice. Very hard to be a really sharp player under those circumstances. It's not so easy to be a sharp player when you
do get to practice for that matter. It's not an easy game and that is probably why a lot of people don't pursue the game.
As I said, I'm not concerned with the scratch player here because there are already so many courses that will accommodate that very small percentage of players.
How many courses accommodate the skill level of the vast majority of players? Why would a designer not want to pursue that?
I understand that designers have patrons they have to accommodate - and that many if not most of those owners (unwisely IMO) want a big burly course. I can't criticize a designer for the courses they turn out in such a scenario - although I'd probably make the effort to question the owner about what he wants. What kind of afternoon do you want your members and guests to have?
Why would you not want maximum pleasure to be the goal?Ross said golf is meant to be a pleasure and not a penance. I could not agree more. That doesn't necessarily mean easy. I personally enjoy playing some of the well conceived courses that are rated very high on the challenge scale. I don't want to play them all the time though. And (obviously) I think it would be much, much better if more if not most courses were designed with the skill of the average or even less than average player in mind.
Golfers really don't want to play a too easy course
Jeff, do you have a definition of too easy? Examples of courses? You've heard from people that played a course of reasonable length that said it was too easy?
I'm not trying to rough you up here Jeff. I am just truly curious.
Well, I don't know that my take on the matter is correct. It's just an idea I consider from time to time - not fully formed quite yet. Ideas go through an evolution. It comes up and one considers it gets feedback on it - maybe its worthy, maybe not so much. Still fun to explore them in congenial company.