Jim,
I've been posting some on the other thread. I'd play Dormie 7-3 over #2 given 10 more rounds. Both are very good though.
I'm not convinced by this "walking around/disjointed" argument. I went back through my photos. By what I can see on the photos and what I remember, holes #1, 3, 4, 6, 10, 11, 12, 13, 14, 16, and 18 allow the golfer to walk straight to the ball through scrubby areas. That's 11 of the 18 holes to start with where to me there's nothing to discuss. Of the remaining seven holes, #2, 7, 9, and 15 require that the golfer take a longer walking route around wetlands, but the golfer on these holes NEVER loses sight of the hole itself and never even gets to the treeline on the walk. That leaves only #5, 8, and 17 that could seem a bit disjointed as far as individual holes. #17 to me is a short walk through a few trees that still allows the golfer to see the hole; #5 is a walk around the pond/lake where visibility is lost, and #8 is a walk through the woods for a bit where I think visibility probably was lost for awhile. I think knocking the course significantly for that is a bit silly, personally.
I do agree the walk from #6 green to #7 tee is a bit strange, but no worse than I've seen a number of other courses. Crystal Downs #11 to 12 is a bit awkward too, but nobody seems to mind as its a pleasant walk in the woods. I see this in a similar fashion. I do think the course has a few too many holes that turn left--certainly doesn't help with variety. #17 is one of the best par fives I've ever seen, and #10 is really good too.
Andy,
Very good post.
The first point I should make is that I probably know nothing about what a good routing is. Tom Doak has made it clear that very few of us do, and he was supported in the past by Tom Paul and Wayne Morrisson... I am sure they are right. They are most right that I have no idea if a routing could have been better. But, I know when a routing bothers me.. it doesn't necessarily mean it's bad, just that it is bad to me.
As a whole, the routing at Dormie is good -- remember rating it a 6 is quite high as the Golfweek ratings are somewhat akin to Doak scores. The crossovers from 6 to 7 and 13 to 14 don't bother me. In fact, I like that so many greens/tees are near each creating a 'hub' of sorts. I love when courses have a hub -- in club events there is a buzz in that area.
Now, the spots where I found a disconnect:
1) 15 - this is by far the worst one. Maybe part of it is that you have a clear look at the green from the tee and then once you get to the fairway, the green is nowhere to be found. You walk down into the natural area, trudge through the mud, stopping to find a way to cross a little stream, hopping and skipping across some rocks and hoping you don't twist your ankle. Heaven help you if you're carrying your clubs. It took our group a while to get to the fairway, like I said earlier, it really feels like you leave the golf course to go on a little hike -- maybe some like that feeling, but I don't -- I want to see the hole. You mentioned 11 to 12 at Crystal Downs, I was critical of that one too (although I am mostly alone with that feeling). It is much worse if, for whatever reason, you are unable to take the 'walking path' as the cart path takes a very roundabout route to the fairway.
2) 5 - This one bothered me a bit too. The bridge crosses kind of diagonally away from the fairway. Again, felt like I lost sight of the hole for a while there -- I could be convinced otherwise, though.
3) 2, 3, 4, 17 - These are small nit-picks, but together they contribute to the disjointed feeling. On all holes the straight line to the fairway is through the natural waste area. On each hole our caddie directed us around them. Not hugely off-route, but still it bothered me.