I like what Adrian states about a great green or a crazy green being not so far apart. That is so true when it come to any great piece of art, architecture, music or unique creation in that it pushes the limits and may even flirt with disaster but for some genius reason or another strikes a chord with a core group or the masses and becomes great. By the way…Didn’t Pete Dye do some “tweaking” to TPC Sawgrass soon after it opened? I also side with Jim’s points in that if some our greatest courses were continual works in progress why should adjustments or changes to courses (new or old) be viewed differently now?
Brandon:
I was around a lot in the early years of the TPC at Sawgrass and you are correct, there was a ton of tweaking. They were doing the first round of it the year after the course opened, while we were working at Long Cove ... one Sunday Pete took a few guys with him to Jacksonville, stripped the sod off a green and recontoured it that day, put the sod down and drove back up to Hilton Head! I was told at the time that the last four holes finished on the course [nos. 6-9] were done under FLOODLIGHTS on 24-hour shifts because they had to be done before Commissioner Beman left on a long trip, and those were some of the first greens torn up.
But I can tell you there was no advance plan to keep reworking those greens, and Mr. Dye didn't especially want to do it. The pros complained endlessly about them, and at one point I heard Commissioner Beman order somebody to send out a survey for suggestions and if three players made the same suggestion independently, they'd consider it. There were a lot of internal politics happening there and it was not all conducive to good architecture.
As for your last comment [and Jim's] about courses which have been "continual works in progress," I would only remind you there is a survivor bias in play. There are lots of other courses which have been reworked constantly and suffered for it. So, when you get a course to the level of Merion, you must be aware that the odds of improvement v. failure keep going down the more you tinker with it. Risk and reward applies to that level of design, too.