Jeff and Scott Sander:
I think your examples just above are good and interesting ones and they are uniquely yours and for that reason alone should perhaps not be questioned by others.
However, it does occur to me that you are offering them in something of a vacuum given the realities of most golf----eg that we are generally playing it against other golfers that are seen (match play) or largely unseen (stroke play).
I guess my point is if I was out on a golf course playing only alone my choices with the things I would attempt to even try would probably be quite diffrent than if I were playing against others in either match play or stroke play which we all know offer their own real situational realities and consequent varying choices. Perhaps the best dramatic example of a golfer choosing just to not consider those situational realities was the denoument in the movie "Tin Cup."
Tom,
I agree that my example is relative to my experience and mindset in playing the game. That's why I posed the question in my first post as to how do we define "proportionality" to what a good/bad shot gives the player.
While I do draw much enjoyment from golf in its beauty, smells, and walk, I view the actual playing of the game much differently. It's a game. I draw much of my enjoyment form the strategic decisions and ensuing execution of a gameplan. The true beauty of the
game of golf, to me, is how a "gameplan" develops throughout a round both mentally and physically. Being a reasonably skilled golfer, this is what piques my interest for the game, especially in competitioon and its added pressure. To me, whenever I watch Tin Cup I literally want to throw up when that last scene unfolds. I want to jump through the screen and punch Kevin Costner in the face for being such a friggin idiot. But, that is how his character sees things. He wants to pull the shot off regardless of the consequences. If others relate to that extreme example and find joy in that type of experience then great. I certainly don't begrudge anyone for finding joy in that. I certainly don't think that architects design golf holes with the "Tin Cup" model of experience in mind. I do think they have great risk/reward shots in mind but I don't think they anticipate people reloading four or five times just to experience the thrill of said shot. I certainly could be wrong but it's hard for me to believe that would be so.
Jeff F.
To clarify... I don't find the same thrill in executing a shot the 2nd, 3rd, or 4th time. I achieve the maximum thrill through executing it the first time. Example... I dump a tee shot on a par 3 in the water. I reload and hole out the shot. While it is a thrill to hole it out and save par, the experience certainly doesn't feel as good as if I had holed out the shot for an ace. Does that make sense?