There was a thread a few days ago called "architects ranking architects" that caught my eye. I was going to run these as separate threads, but I didn't like the sound of "Brauer on weed," so I combine them!
In fact, archies do rate archies, in that the "Golf Course News" has annually ranked architects, and that is based, in part, at least, on a poll of architects. Naturally, Fazio wins, but for the record, I always vote for some one else, just because there is lots of good work out there, and obviously, Tom can win w/o my vote.
Anyway, not to tell you the butler did it, but I wouldn't post a negative or mediocre ranking on my fellow architects, so you know both will get "two thumbs up".
Before getting to the meat of the subject, I'll tell you that I'm on spring break, visiting my mother in Ohio and my wife's folks in Tampa. I guess I can only take so much "family togetherness", but am always looking to further my education in architecture. In Detroit, Jeff Mingay was kind enough to set up walking tours of Franklin Hills and Oakland Hills )North and South) and we had a great time, seeing as much of all three courses as possible given the fact our eyes were frozen shut. The cold weather, and Jeff's unfortunate choice of headgear (a Detroit Red Wings cap!) were the only things that spoiled the day for this Texan/Dallas Stars fan! I learned lots from the courses, and my discussions with Jeff. He has great thoughts on how fairway contours can affect play and design more than fairway bunkers, which he articulated well. He's not nearlythe wild eyed fanatic I normally picture from his posts!
I am in Florida now, and have played Weed's TPC of Tampa, and toured Smyers Old Memorial.
AT TPC, I noticed that as a tour course, much of the design was really in the internal green contours. As Larry Nelson always told me - amateurs look at greenside hazards planning the approach, while tour pros look at the green contour. Many of the bunkers were placed well back of the green for show, but were hard to get in - for tour pro or hacker.
The greens had many "carry away" swales off the side and back. Getting at certain pins required great accuracy. it did appear that most required "sticking it" except for the ninth, which has a narrow front pin position, and fall away contours to get to the rest of the green.
I was actually surprized, given the tour level clientele, that some of the greens were a bit disguised. The few tour pros I know want it "to lay out like a road map" and for the most part it does, with some wrinkles.
All in all, lots of good ideas there, and a fun course to play. It even had more than a few center bunkers in the fairway, which seemed to thwart pure distance.
However, I guess this group would be even more impressed with Steve Smyer's Old Memorial. I have only played Steve's Southern Dunes, but Old Mem. is an exclusive, walking only club, with caddies (many who are tour pros wannabes.)
He put even more ground game features in than I saw at SD. I doubt there is an architect who does it better than Steve.
It starts on the first hole, which if fairly long (yardage book is in bedroom with a sleeping wife right now, so I must guess a bit) It has a fall away green to the back right corner, and you must carry a bunker on the front left to get on.
The fourth is a long par three with reverse redan features, and the 11th is a true redan, and the ball really moves right to left. It also has a blind bunker (one of several around greens) just beyond the redan slope to catch the overplay.
The fifth is a long 4, and the approach should land near a cluster of bunkers 20 yards short and right to run down a reverse slope to the green.
The tenth has kick in banks right and left. The center of the green has an open fairway approach, but the upslope is steepest there - steep enough to reject all but the hardest running shots. In other words, the only play you can't make, is to hit it right at the green - you really should go right or left to get to the middle of the surface.
The 12th is a 597 yard , dogleg left par 5, with a short cut fairway in an island of sand that allows you to easily reach it in two. If coming in from that direction, the contours funnel your ball to the green, provided it clears the large bunker. The right side of that funnel is a gentle mound that partially blinds the green from the safe route. That mound, and the front right of the green that falls sharply to the fairway make for a tricky third.
13 is driveable 4, and again, the contours funnel a perfect shot to the green, while kicking the shot that is off line down to a fairway chipping area, where you must lob up to a small green falling away from you. 8 is also a driveable 4, with double greens similar to 8 at Pine Valley. One green is smaller, the other larger with more contour to play differently.
15 has a similar "valley of sin", even more pronounced than the false front on 12.
16 is a 520 par 5 with cross bunkers between landing areas (hells half acre on a smaller scale) and a crescent shaped green reminiscent of Pebble Beach 14, complete with steep bank that allows you to putt around the corner, should you not have a direct line. I'm told that is the most controversial green, because the back left pin is only 39 feet deep, with no upslope, so holding is difficult. In fact, the safer areas of the green probably could hold a little better.
There are also some internal green contours on a few holes - like 14 - which is kind of a reverse version of Seminole 6 - that really punish a shot to the safe side of the fairway. away from the carry bunkers (Actually, this is the one area where I was even more impressed with Bobby Weed's contouring)
I have used almost all the ground features Steve used at one time or another, but I can't recall any design - classic or modern - where so much thought has gone into alternate routes of play, and ground game, especially to the green.
Any regrets on the course? A few, too few to mention.....but
As with most of Steve's courses, there is a lot of visual intimidation in the form of lots of huge, deep bunkers. It's possible he could have gotten the same great effects with a few less....
There is a consistent pattern, which means there is a reason, but its not clear to me exactly what it is, that the fairway bunkers are quite visible, the greenside bunkers often less so......The greens themselves are usually at ground level, but the many frontal bunkers (usually far from the surface) often blind the base of the pin. Its very uncertain for the first time player, but of course, this is a club.
has anyone played this course? I would be curious to know your thoughts, as I played TPC with a few well connected locals, and they didn't seem to rank it highly. I didn't know if was that they didn't understand it, or if it was just too hard for them.
I would post some pix, but for a run down battery on the digital camera! Oh yes, and the fact I haven't figured out posting yet!
However, my ranking for both courses is "two thumbs up" and an extra thumb for the ground game and "misdirection shots" required so often at Old Memorial.