Portions of the article are contained in Garden City's terrific history book.
I haven't read the article because I can't . I ,therefore , have little to add to the substance of this discussion and can only suggest to David that this is not so much about facts as it is interpretation. Although the specific example you give to support the meaning of "difficult" makes sense to me. I just don't see the need to try to prove you or anyone else wrong.
Mike, I disagree. It is much more about facts than interpretation. As you can see by the article (which I hope now it legible) Emmet was not suggesting courses requiring strategic thinking, he was suggesting making courses harder, penal, less forgiving of error. His methodology?
- Demand accuracy and "straightness of play."
- Build more and deeper bunkers.
- Narrow fairways.
- Grow deeper and thicker rough.
And these were recommendations on what was already considered to be a difficult course!
He scoffs at the notions as tacking back and forth and of going around bunkers!
His suggestion for those who couldn't hit it straight and accurate? Learn to hit it straight and accurate. Play courses that require you to hit it straight and accurate, and they'd learn. [But if he had his way, they'd lose plenty of balls in the process.]
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Jim,
I don't think that you are talking about difficulty in the same sense as Emmet is in this article, or that Travis did in the prior article. By your examples, you seem to be equating difficulty with mentally challenging, like a riddle or a puzzle. Emmet is talking about difficulty as a physical challenge. On a good course the golfer must hit it accurate and straight. Golfers who do not hit it accurate and straight will be punished. Travis' approach in the previous article was very similar. Make courses harder.
Does it intrigue you when you play a course that fools you into making a mistake? Do you try to figure out that deception in hopes of saving a stroke?
Now we are talking. I like intrigue and a bit of deception on a golf course. That interests me. Trying to figure it out is fun. I don't care if that makes my score higher or not.
Do you prefer a course that has all the factors you look for but you score a few strokes higher than you think you played as opposed to the same course on which you shoot a few strokes lower than you thought you played?
I don't think of courses in terms of my score. I'd like whichever was more interesting and fun, and whichever left the most unanswered questions.
I think to the point of the article/quote, what do you htink of the concept of increased difficulty?
I think that when the rules of the game require me to use a skinny stick with a fat end to hit a small ball into a small hole over a quarter a mile away, and then do it 17 more times to various small holes at various distances, then the difficulty is pretty much built in. So the golf architect ought to focus more on making the game
interesting and fun. As long as it is interesting and fun and I can find my ball and keep hitting it then difficulty makes no difference to me.