Paul
Sorry, I do not agree. Pot Bunkers are one of the few left that work as a hazard. For some reason we have dulled all hazards, to I presume make life easy for the modern golfer. Pot bunkers need to be hazards, in fact, all hazards are there to test and catch out the golfer. Make them shallow and there is a chance your ball may travel through the bunker, what sort of a trap is that.
We, I feel need to remember that a course has hazards to catch, teach and promote the game of golf including the individuals skill. You learn by your mistakes, those who pay attention, learn quickly. I can’t speak for you but how many times in the past has that voice said to you ‘go on you can do it’ pushing you to take the chance, to push yourself, to grab that opportunity because you feel you can rise to the occasion. Fail and you know all about the bunkers, walls, etc. that are just waiting to take you down a peg or two. That for me is the thrill of the game, not the guarantee that the course is easy, that I have got a free get out of the Bunker Card. As I said previously, side or rear retreat from a bunker shows that you have learnt your lesson well, trying to recover ASAP and get on with the game. It seems that this is not how many play the game these days. It must be easy, with minimal hazards and as far as bunkers are concerned, the attitude appears to come through that they are a throw back to the Victorian age. Therefore, they should be watered down by making them either shallow or let us put a bloody lake around the green. Well, it may make the course look pretty but does it really add to the pleasure of a round?
Hazards are there to catch All golfers, not just the high scoring. This is were we see the quality of the Architect in trapping the quality player, however I feel that this is no longer the brief many clients want to give their architects. They want it to look easy, however it should only look easy because of the real skill of the golfers and not because the course has no teeth - IMHO.
Bunkers, traps and hazards should hurt the golfer’s progress and force him into thinking his game, hence why walking is such a critical part of the game.
Melvyn