I think the professionals back then were in a way more 'honest' than their modern counterparts. They valued their skill, they judged themselves as golfers in terms of those skills, and so they wanted golf courses to play that clearly rewarded the good shot and punished the bad one, i.e. golf courses that identified the most skillful player. And when it came to designing their own courses, they brought that ethos whole hog into the process -- a good golf course in their minds was one that was equitable, that rewarded the better player for his superior skill set; and one way to reward the player who could carry a cross hazard, for example, was to punish the player who couldn't carry it. And what's wrong with that? You can sure make the argument that this is one, and one very legitimate, way to design a golf course, given that identifying the best player is one legitimate aim of a round of gof. And better that honesty than the mish-mash of almost mutually-exclusive ideas/philosophies thrown into the mix of a modern course by the professional golfer-turned-architect, attempting to be all things to all people. (Of course, the analogy is flawed: today's professional architects are not the brethren of the Braids and Taylors but of the MacDonalds and Crumps; and today's amateurs don't actually design anything, we just talk about it...) Besides, the modern architect who was not a pro golfer and who designs courses with wide fairways and very cool and contoured greens isn't actually making it any easier on the mediocre golfer in comparison to the good golfer (if 'easier' is being defined in the only way that ultimately matters, i.e. what score a golfer actually posts at the end of his 18 holes) -- he is just shiftng around the challenge and reward-punishment equation to the green instead of at the, say, cross hazard in the landing zone; though he is thereby making the course more fun to play for all, generally speaking
Peter