I thought I posted last night, but apparently not. I can recall Tom Doak and I commenting on a similar thread.
My feeling is a hole can be very good with only 2 basic options. 3 options are easy enough but providing 4 or more good options gets quite difficult in normal play corridors and I question if its really necessary to go above two options on most holes.
I say that, considering TD's response on that older thread - while I consider two options to be created by a single bunker on the inside of the fw (for example) Tom posted that a single bunker could create numerous options - carry it, curve it around it, aim just wide, well wide, etc., etc. etc.
My point is that the gca can create two basic options and count on golfers to overly complicate things and fill in other options, or sub options like 1-A, B and C vs 2 A, B and C. Those sub options of course, are based on the golfer's length,, shot pattern, confidence, match position, etc. etc. etc.
Going back to the drawing in post No. 4, is there really a difference between options A and F and is either ever an advantage over C? I am trying to build a hole like that in Kansas now, but without the A and F options. In the "real world" we probably couldn't afford to build A and F (unless part of some parallel fw we were building anyway) and wouldn't spend the money for an option that would probably only be used by 1% of the players, or by accident with a duck hook or wild slice.
There is also the factor that most players don't like the confusion of too many options. At Wild Wing, Rees Jones toured our course and didn't like our 14th hole, which had 3-4 fw options with bunkers scattered throughout. "Too confusing" was his basic comment, and most good players would agree, even if some here think lots of options and confusion is a good thing. The fact is, most players wouldn't underastand all the Lido style options, nor would they use them.
As Max Behr said, the line of charm is simply very compelling. Getting someone to play well away from the basic line is just very hard to do, even if it looks great in plan.