Ben:
I think you have it backwards.
Overabundant options - or let's call it hyper-focus on them - seem to me to be more the crutch of those who CAN'T hit the shots. That is, they fixate on the mental game because anyone can at least try to do that... and it requires no ability to actually get the ball where you want it to go to think about these things. Oh, sometimes a rare outlier high capper comes up who really does think his way around to the great benefit of his game... but for the most part, high cappers have options forced upon them by the results of their shots, as much as they want to think otherwise.
It's the better player for whom options are indeed either noise, or otherwise meaningless... as I said, when one can hit 330+ drives and 200 yard 7irons that stop and back up, who needs options other than take the shortest route and aim for the stick?
The example Eric posted shows this... the great player sees nothing but line B... or maybe not even that! There's really nothing there that makes him want to do anything but bomb away, straight at the hole, get a wedge in his hand and stiff that. No angle matters at all. It's the lesser player (if he is hyper-focused on options) who sees A-F, settles on one, then fails to execute and starts all over. The options exist and he tries to utilize them, but in the end it doesn't matter because the plan isn't followed! So he starts over again on the next shot... In the end someone earlier had it right - it might all be so much noise that most say what the hell and just hit is straight anyway.
That's an extreme example for sure, but it is illustrative.
In the end, yes it is nice for golf holes to present options - their existence make the game more fun than golf holes on which there are none (or it's all crystal clear). Figuring out a puzzle (as John Kirk says) is great fun indeed.
But hyper-focus on them seems to me to be all too much beard pulling.
I loved Ballyneal too, btw.