I would argue that the average golfer would likely appreciate seeing a lot more "shades of gray" approaches to golf course design because when they are asked to hit a particular shot it is often impossible.
For example, a dogleg that requires a long drive to a precise area on the fairway to open up the green is rarely going to be enjoyable for the average golfer who tends to be happy if he hits it in the fairway, never mind the right part of the fairway.
If the drive in the "right" area of the fairway provided a clear view of the green but a full carry to get there, for example, the golfer who is quality enough to hit that drive will be challenged again on the approach. For the average golfer in the middle or wrong side of the fairway, maybe the view to the pin is obscured, but the area if front of the green could be "safe" so when they miss short they are not severely punished.
Many courses reward the long and accurate hitter on the drive, and then make the second too easy for them, while the average golfer is challenged to hit a 1 in 10 drive and then a 1 in 10 approach over water, bunkers, etc. etc.
I would argue that a minimalistic design philosophy tends towards providing golfers with a "shades of gray" experience on the course, but building in distinct options often, but not always, will require the hand of man to create an all or nothing consequence for not executing "properly".