Had an interesting discussion with a respected golf course manager the other day, basically asking what features of courses I have designed were popular and unpopular. (I do this regularly)
The summary of his response was that the features that made holes fun to play were the most popular. Features that raised scores were not. "Good Features" in his opinion (gleamed from golfers on his course and other GOOD players) included
Wide fw (not for strategy - just allows golfers to bust a driver)
Big Greens - to allow players to hit more greens in regulation rather than face chip shots
Flat Greens - no tricks, ability to make a birdie on many holes if close enough to the pin
Reasonable recovery shots, including chips. Most players hate chips that "run away from them"
Feeling comfortable off the tee
No awkward shots where a tree blocks or forces a shot around.
Basically, the Tour Pro philosophy of "The course shouldn't EVER hurt you" is in the mind of the better club player now, which I guess I knew. The funny thing is, he asks why I would ever put a feature in a golf course that would cause a bogey. I replied "Well, I guess its the old gca and RTJ idea of "defending par", ya know".
His response?
"Those days are over!"
Thoughts?