We played green M twice. Once as a par 3 coming over the crest from green B, and once as a par five coming from green A.
To answer Brett_Morrissy, who said:
What do you think the most challenging element is about playing to almost any green from almost any direction? I am sure there were or are some unique design elements that were required in the design. Tom has probably already discussed previously, but Chris, was anything obvious to you?
Not all the greens can be played to from every direction. In fact, I would say that only K, D, and H are what you might call a 360 degree hole. All the rest are 180 degree holes, as they back up to either the coastline or the back boundary of the property. It's all about the greens ability to hold shots. And in my opinion, Tom did two things to make sure the greens could hold shots. 1) he made them HUGE. 2) he made them multi-dimensional, with zones and swales. Just because one portion of the green won't hold a shot from the north, doesn't mean the whole green is that way. I mean, take a look at C green. It's almost like two greens connected end to end. E green is massive, but really plays as two (or three) greens. Coming from J green, all you see is a smallish portion out beyond the dune. Coming in from C green, you see the left (much longer) side of the green to the left of the dune and play an alps style shot into the green that contends with the left side of the huge hump in the green. And coming into it from D green, you can really play the ground game, as there is an amazing funnel of rollers and humps between D green and the flatter portion of E green on the point. One green, three entirely different approaches, and all are just fantastic golf holes.
The most challenging element to me was that depending on the angle coming into a green you can either have the whole green spread out before you, or have a semi blind shot where you can't see the portion of the green you're aiming at.
But blind shots are fun too, so it's really a win win!