I think most great architecture is made for mid handicappers, because they see more of it. Great architecture must provide diversity of shot making, without being over-the-top trickeration. A scratch player for the most part, hits it where he wants to -off the tee and to the green. Most scratch use an aerial game exclusively. In that case, the architecture can be confined to the LZs and greens. In those specific and narrowly confined areas, one can design the contours and place the hazards to challenge the scratch player.
But, a great piece of golf course design has contour, hazards, and choice alternative LZs in other places than just the confined intended or traditional LZ areas. It has out-greens surrounds and contouring to give meaning to the offline or alternative approaches, particularly recovery approaches that are designed to offer the save of par, bogey, with some creativity and skill.