Mike
I group it with TOC and all three Royal Melbourne courses in terms of how I reacted to it. A lot of fun, huge challenge -- and you can't lose a ball. I think a lot of people subconsciously compare it to Pebble; they're sort of twinned. Interestingly, I have had many opportunities to schedule a trip to Pebble but haven't felt the need to go back now in more than 10 years. I have gone way out of my way to play #2.
Reflecting a little more, it scores on four fronts: fun, intellectual challenge, physical challenge, emotional challenge.
The fun comes in the form of shots played to, on, and, all too often, from just off the greens.
It's such a thinker's course owing to the inaccessibility of the architecture. There are spots to hit to off the tee, but those spots are not framed or dictated in overt ways. Also, paralysis by analysis is a common consequence of shots just off the green.
I guess the changes cut two ways. One, they raise the accessibility, and two, they might not even be raising the accessibility properly.
Of course like the other courses cited you must execute: there is a fine line between acceptable and poor execution, which owing to the inaccessibility of the architecture may not be apparent for the first several plays. After the first several plays, however, a firm imprint of past failures induces an anxiety that would mystify the non golfer, for there is no apparent danger, nothing particularly dramatic or heroic in the vistas to give the bystander visual confirmation of the player's agita.
It's not a course that "tells" or "shows," it's a course that "reveals," and if you aren't willing to put in the effort to find it you're going to wonder what the fuss is about.
All of this of course is really a byproduct of the core physical challenge: short game execution. As at TOC, there will be shots you may be tempted to try which you most-certainly have never or very rarely practiced. If the dub's "signature" shot at TOC is the 100-foot putt, at #2 it's the Texas Wedge that must trundle up a 5-foot steep slope at an angle, then roll downhill / sideways / not straight to the hole. Or maybe that shot is a 7-iron bump and run. Wait, make that a one-lever flop, or is it a spin-pitch, no, it's a dessert topping...
I hesitate to make the next comment, given the posters above have forgotten more about golf than I ever will learn, but I am not sure I would like to see love grass make a big return. I'm not good enough for the greens to be so easy that I need such a challenge from being out of position. Having the wrong angle in is enough for me! But if D Ross put them in and T Doak
laments wall-to-wall Bermuda, then I must be wrong. Guess it's the old problem of designing for the expert player vs the dub. To make a point here, though, I would not label love-grass removal as dumbing down the architecture for the resort golfer, because the love grass, like the addition of rough, makes the architecture more not less accessible in that it helps "frame" the holes and tell the golfer where he is supposed to hit it.
Now, as I am someone who manages the special combination of poor playing ability with course-judgment abilities that would do a caveman proud, take these comments for what they're worth. Personally, I love the idea of a course where the dub can't lose a ball while the expert is tested to the max, but what do I know about the expert? As someone who feels the need to play a course multiple times just to figure out what it's about, I liked the course from the start but did not begin to feel architecture OCD until the 10th play. Now, a reaction sets in whenever I travel within 100 miles, and that's no laughing matter with gas prices where they are.
Dang. I have to call up right now to see about getting on Wed am. Mapquest puts the detour at 3 hours. I could check room and course availability for you, too!
Mark