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TEPaul

Muirfield Village's #14
« on: May 27, 2002, 04:20:47 AM »
Muirfield Village's #14 on TV does look like a cool, strategic sort of high intensity little hole and yesterday Ken Venturi sort of blurted out that it may be one of the best little short par 4s in the world with Jack sitting in the booth next to him!

Interestingly, Jack said the hole was a "concept" he'd tried a number of times elsewhere but he just wasn't able to pull it off half so well as he did on this hole probably due to the overall site of this one.

The way the fairway choice sets up to the orientation and shape of the green and what's to the right!! (and left) of it really does seem awfully good. It's just a short iron in, and a birdie hole but even as such it really is all about varying degrees of how much aggressiveness they can stand and because of that a hole that can catch the slightest misstep!!

It looks like a helluva hole to me!!
« Last Edit: December 31, 1969, 07:00:00 PM by 1056376800 »

Dan Herrmann

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Re: Muirfield Village's #14
« Reply #1 on: May 29, 2008, 12:59:59 PM »

Bill_McBride

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Re: Muirfield Village's #14
« Reply #2 on: May 29, 2008, 01:01:58 PM »
Apparently the strategy has changed with the new length of some players.  Did I read that Bubba Watson ignored the lay up option and busted it on the green?  :o

Steve Kline

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Re: Muirfield Village's #14
« Reply #3 on: May 29, 2008, 02:38:05 PM »
Nicklaus said there 10 or so guys giving it a go.

Jim Nugent

Re: Muirfield Village's #14
« Reply #4 on: May 29, 2008, 02:55:48 PM »
Is 14 laid out and routed pretty much now the way it was when they first opened MV?  Or have they changed the routing of this hole since then? 

Greg Tallman

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Re: Muirfield Village's #14
« Reply #5 on: May 31, 2008, 06:43:59 PM »
14 at MV is a blast to play... most anything possible... angle options from the tee based on shot shape preference. treacherous pistches for bad approaches with wedges... great hole.

Ironically our 14th at Cabo del Sol is an awfully good 350ish yard par 4 where driving green is not an option... totally different yet similar in strategy... multiple tee shot options somewhat dictated by pin placement... tricky short approach... 14 par 4's like these and you could have a 6400 yard course that does not yield super low numbers.

JESII

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Re: Muirfield Village's #14
« Reply #6 on: May 31, 2008, 08:00:55 PM »
Greg,

Why would someone risk hitting it into the rough (by aiming for an edge of the fairway)? Is there really an angle to a particular pin that makes the risk worth the reward?

Dan Herrmann

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Re: Muirfield Village's #14
« Reply #7 on: May 31, 2008, 09:42:50 PM »
Faldo said 14 was playing as the most difficult hole in relation to par this week.

Long live the well-designed short par 4!

Glenn Spencer

Re: Muirfield Village's #14
« Reply #8 on: June 01, 2008, 04:13:52 AM »
Greg,

Why would someone risk hitting it into the rough (by aiming for an edge of the fairway)? Is there really an angle to a particular pin that makes the risk worth the reward?


Absolutely!! It is tough for me to think of many holes where your position is more important than #14 at MVGC.

Chris Cupit

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Re: Muirfield Village's #14
« Reply #9 on: June 01, 2008, 08:15:16 AM »
#14 as a driveable par 4 ???  Damn those guys are long (and good).

Just another option on an already great, strategic hole.

Tom_Doak

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Re: Muirfield Village's #14
« Reply #10 on: June 01, 2008, 09:28:46 AM »
I personally find it strange that everyone wants to take really good drive-and-pitch holes and move up the tees so Bubba will go for them all.

Going for the 14th at Muirfield Village in a stroke play event is just nuts, anyway.  I don't care how long you are.  The green is 40 feet wide and tilted severely from left to right toward the water ... if you miss it left you are just dead, unless they have taken a bit of slope out of the green since the last time I saw it.

Chris Cupit

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Re: Muirfield Village's #14
« Reply #11 on: June 01, 2008, 09:43:41 AM »
TD,

I may have misunderstood but I assumed a few players (10 or so) were trying to drive the green on this slightly downhill hole from the back tees of around 360.

I wouldn't agree with moving up the tee just to make it driveable and I agree that trying to drive that green in stroke play is foolish given the shape and speed of that green.

But, assuming the hole is not moved up and given how bad a play it would be to try and drive that green, I would have thought that those who delight in getting players to make bad decisions would delight in the thought of giving the "Bubbas" another foolish option to consider :D 

Scott Stearns

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Re: Muirfield Village's #14
« Reply #12 on: June 06, 2008, 11:41:12 AM »
Agree with Tom-driver here isn't bold-it isnt even interesting.

its abt 295 to clear the water from the back edge of the back tee.

options with a driver are

left-in bunker, leaving a downhill bunker shot with water behind.  i watched Johnson Wagner hit abt 8 bunker shots from there last week-on held the green

right-in water

on green-but it slopes severely left to right, so unless one can suck back a driver the water is still in play

only guy who goes for it is somebody who isnt going to make the cut, or John Daly

moving up the tees to tempt guys is ok, i guess, but i'd rather see them place a long iron for the wedge in than have a 5-6 iron freebie

JESII

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Re: Muirfield Village's #14
« Reply #13 on: June 06, 2008, 01:05:24 PM »
Greg,

Why would someone risk hitting it into the rough (by aiming for an edge of the fairway)? Is there really an angle to a particular pin that makes the risk worth the reward?


Absolutely!! It is tough for me to think of many holes where your position is more important than #14 at MVGC.


Glenn,

How would you analyze the risk/reward decision on #14 based on moving the pin from front left to middle to back right?

Where would you try to drive it for each or those pin locations?

Does your desired distance off the tee change based on those three general pin positions, or just your direction?

How can you say that a drive to the left edge of the fairway offers enough of a reward (in getting to the back right pin) to make up for the risk of missing left?

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