Sean I am with you on options but this is a daily fee and the first hole. All those things exist later in the course and work fine. There are some practical aspects to course design and flow/pace of play is one. This is a 5 to 5.5 hour round with a cart as it is. The first two holes set the round up to be slow and cumbersome. That is not a good thing. However one can make the intellectual case about the hole when put in a stand alone environment. However there is this thing called routing which should not inmo be ignored.
Tiger
You will get no argument from that the routing is awkward even if it couldn't be any better. The round can be very slow as well. Along with the drainage, these are three major setbacks and good enough reasons so far as I am concerned not to give The Road full marks, but damn its fun to play once in a while!
Craig
You and I obviously have different criteria for a good walking course. Right from the get go there is a walk from the clubhouse to the 1st tee. Other bad walks include:
#2 green back to 3 tee is back on yourself and holds up players approaching the second
#3 green comes back again to the 4th tee - not a terrible walk, but noticeable
#5 green to the 6th tee is awkward especially to the far side.
#9 green to 10 is a terrible walk
#12 green to 13 tee is a terrible walk
#13 green to #14 tee isn't clever out on the boundary of the course, but the hole is so good I don't mind it so much
#14 green to 15 tee is an awful walk
#17 green to 18 tee is an awful walk straight back up a hill we just descended - this hole is nowhere near good enough to justify the walk especially as there is land to build a 19th hole between 12 & 13
By my count that is half the course with bad walks between green/clubhouse and tee. I can understand some of the walks and other I don't understand.
Ciao