Shouldn't the ball striker be rewarded equally if the game is going to remain fun and balanced?
Without knowng that green, but having some understanding of MacRaynor Short holes, my guess is there are 3 or 4 quadrants on that hole:
* the good ball striker will be within a quadrant for a relatively easy 2 putt and a possible birdie;
* when the pin is on either side, assume a 3 putt for the average player that is two quadrants away, and a hopeful 2 putt 1 quadrant away;
* if the average player challenges the corner pin and misses the green, they are looking at very difficult recovery shot.
The basic short game of golf has some combination of:
* putting
* lag putting
* sand play
* bump and run
* chipping
On the Short hole, lag putting is over-emphasized and bump and run is probably not there. The real question is how they balance out the Short with the other 17 holes.
All of the MacRaynor courses that I have played have some balance of aerial and bouncing approaches, which then feed into a variety of short game areas.