Yes, Tom, you understood that quote correctly [the paradox of proportionality, two quotes back]. It's from a year or two back when we were discussing the same subject (penalty for bad shots, not open-mindedness).
It's a very simple equation which is utterly lost on a lot of the golf professional / architects: if the penalty is always made to fit the crime, by their standards, then the bad and mediocre golfers will all find the game impossible and have to quit. I don't think I am the first one to point out that is a paradox -- I can't remember which of the old-timers used the term, though if I had to start looking somewhere I would guess it was Tom Simpson.
As John Kirk points out, architecture is more interesting when sometimes you get away with something, and sometimes a "near-perfect shot" gets punished. I've noticed through the years that often the latter bothers the good players more than the former ... when they get away with a bad shot they have a hard time accepting their luck [probably because they are really thinking they don't want their opponent to get away with that kind of crap], but in any case, many fail to take advantage of their breaks.
That's why I had a problem with that thread detailing all of Mark Parsinen's "rules" of architecture and how the golfer should always be able to discern the nuances of a green when standing in the fairway. He seems to want a justification for every reward or penalty on the course; which is of course appealing to most low-handicap types.
But life isn't always like that, so why should golf be? My favorite example: it's considered perfectly kosher by most professionals to have a hole where you or I, from 230 yards out, have no real chance to hold a green even if we reached it. But of course, it's NOT kosher to have a hole where THEY could not do the same thing at the upper limit of a long second shot for them, because they think they are the standard which all architecture should be built around. (If you think about it, that's always the implication when someone terms some feature "unfair".)
I've spent the last 25 years or so trying to come up with whatever clever tricks I can to make my courses seem harder to good players than they seem to average players. Some of it is about hazard placement, but a lot of it is visual and psychological, because good players generally think about the game more, and have more "rules" about fairness, so it's easier to get inside their heads. Will never forget the day when Pete Dye, expounding on the same subject, blurted out the phrase, "When you get those dudes thinking, they're in trouble"!