"TEPaul,
The only problem is that those of you who were there 7 years ago ...... are still there, having made NO progress.
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Patrick:
We've made plenty of progress on the subject. It's just you haven't been aware of it because heretofore it seems you haven't been interested in it or participated in those discussions. But, again, you seem to be at least headed in the right direction now.
Look in the back pages on some of the threads that discuss and track various applications of the evolving world of landscape architecture in golf course architecture and you'll begin to build an historical perspective and understanding of this kind of thing.
First check out the Part Four, The Glossary of Design Terms, and "Art Principles" in Cornish and Whitten. You'll begin to understand the application in golf architecture of LA and art principles such as Harmony, Proportion, Balance, Rhythm, and perhaps my least favorite of all---EMPHASIS---eg "The eye is carried first to the most important part of the arrangement and then to other details".
That latter one (LA or Art Principle) really kllls me, particularly if the 'most important part' is where the golfer SHOULD or particularly MUST hit the ball.
In my opinion, that's not much more than golf architecture and its strategies basically being driven by and for aesthetic art principles only----eg visuals. I really don't think Mother Nature ever arranged things natural like that JUST for the benefit of golfers!!
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What Mother Nature gave us, blessed us with, is things random, things deceptive, and things that took some experience to know and understand if and when we are to ply our way around them, even if with a golf ball and implements and some eventual holes in the ground!!
Those are the kinds of "ARRANGEMENTS" I'd like to see golf architecture use more of and when they don't exist in particular areas, make them to look as if they were not made by man but by Mother Nature!
Again, try to define what you mean by "Eye Candy!"
OR, let me try to help you with a question or so.
By eye candy are you referring to things such as bunkering that appears to be there merely for visual effect only and with no apparent strategic purpose in play for anyone?