If you wanted to trully understand the essence of each classic designer, what 5 courses in your opinion from each designer would be a must play to grasp that essense. This by no means should be considered a "top 5" kind of thing. Not interested in that.
Try to explain your choices. What is critical to each choice. For instance, maybe one or two courses really exemplify early work (and what aspect of that work) whereas one or two others address latter work and a final course really captures a critical aspect of the designer not evident elsewhere but important in your mind.
So if I wanted to really "get" Mackenzie in all his facets, what 5 courses of his would have to be experienced.
I'm not restricting this to the bigger names like Mackenzie, Ross, or Tillinghast. Certainly open to others like MacDonald/Raynor, Colt, Flynn, Bell, etc.
Also if you feel 5 is simply not enough (or even too much), explain why. For example, is it fair to say Shinnecock is enough to explain what Flynn was all about?
Let's not open this up to courses no longer around like maybe the Lido for MacDonald/Raynor. Only because they can no longer be played.
Should make for an interesting debate.