Taken together, these two posts might be "post of the year" contenders, if we still do such a thing on gca.
A few thoughts:
Pete Dye and others have said the commerical success of Pinehurst is owed primarily to the fact that you can't lose a golf ball in the pine needles, there are few water hazards, OB, etc. It is a fact of life, commercial reality, and fine example that you don't need long grass to make a great course.
Mark,
I bet good players will note that Deal is now much easier, since the rough helps hold them in play. Maybe not such a bad thing. IMHO, having a light rough still makes shots unpredictable, which is penalty enough, no?
Sean,
The "take a lesson, hit it straighter" mentality you mention is not possible for the majority of middle class americans, so I agree with you. I have said here that I don't like minimalism as an overriding philosophy because I am not designing for the land, I am designing for the golfer.
Looking at the golf course as a social venue, similar to a pub, rather than as a "strict test of golf" for those 0.1% of golfers who can understand strategy, certainly changes design philosophy. Your post provides me a moment of clarifity (before morning coffee is complete no less!) that we should all be designing 99% of golf course for the social golfer as we know him/her - group of guys, mixed handicaps and abilities, certainly a lack of practice and desire for same, as well as the aforementioned less than unlimited golf ball budget.
While we celebrate the great designs for that theoretical golfer most of us certainly are not, I don't think we need more than 1% of the worlds golf courses designed to be that (at all costs) while ignoring the reality of how golf is played today.