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Ian Andrew

Inoffensive Architecture
« on: May 07, 2006, 11:32:13 AM »
It took me a while to place a handle on an architectural style that is definitely pretty, very comfortable to play, and offers instant familiarity right from the first play. The best description I can make of this architecture is inoffensive. There is nothing overly wrong with the work, and it seems to be very popular with players, but there is nothing about it that stirs the soul. You never face a moment of angst or agitation from having to make a decision from incomplete information. You simply know everything about the work from first play. And you play the round like your on prozac, not a worry in your head. May be a better term is comfort architecture.

The biggest problem I personally find with these courses is the lack of discovery over repeated plays. When you know each strategy from first sight, and the risk reward scenarios are at a minimum, you simply just play. I’m not sure how much fun golf is without risky options, alternate routes, overcoming extremely difficult scenarios, or paying the price for too much courage. I know I chose never to return to any of these courses a second time, I prefer my own muni’s to these well maintained big budget layouts. At least at my muni I get some quirk. The game is not meant to be fair, yet this architecture treats the game as if it is supposed to be fair. This recent architecture offers little in the way of options or interest; it is simple as comfortable as your favorite chair.

Somehow, I don’t think that is what Alister MacKenzie had in mind when he said “A first class hole must have the subtleties and strategic problems which are difficult to understand, and are therefore extremely likely to be condemned at first sight even by the best of players.”

Walter Travis mentioned that it is the architect’s responsibility to improve the skills of the player by challenging their ability to overcome difficult tasks. He felt that the more challenge they were asked to overcome, the more their skills would improve. He felt courses should evolve and add trouble as the membership became more familiar “and comfortable” with the layout.

Why did golf headed in this direction? Is it the fear of criticism? Is it the desire of architects to please rather than push the player, which leads to a short-term popularity of the architect? Is it the marketing end of the business and their terrible influence on the golf industry dumbing down the game? I can’t quite figure this one out, but I do know that in time these layout will be forgotten by all but the members that play them. I certainly feel there is a new movement pushing the game away from this area, but it still remains a popular style.
« Last Edit: May 07, 2006, 11:34:54 AM by Ian Andrew »

Tom_Doak

  • Total Karma: 11
Re:Inoffensive Architecture
« Reply #1 on: May 07, 2006, 11:45:45 AM »
Ian:

I know what you're saying, although over the years I have used a lot more offensive adjectives to describe it than yours.  (My favorite is still "vapid".)

There was a j.v. high school girls' match at High Pointe last week and the girls were just totally perplexed by the course and why anyone would make it so hard.  There were only one or two of them who were awakened and seemed determined to become better players so they could deal with it.  I guess that's why they are the j.v.

A course like Cavendish (5700 yards par 69) just kicks the butt of many of these inoffensive courses which cost so much to build and maintain.

Jim_Kennedy

  • Total Karma: 0
Re:Inoffensive Architecture
« Reply #2 on: May 07, 2006, 11:52:12 AM »
Ian,
I think your first sentence offers one explanation for your following questions.
Many golfers are satisfied with ..... "an architectural style that is definitely pretty, very comfortable to play, and offers instant familiarity right from the first play."
"I never beat a well man in my life" - Harry Vardon

Garland Bayley

  • Total Karma: 0
Re:Inoffensive Architecture
« Reply #3 on: May 07, 2006, 11:53:52 AM »
I would suggest another name to be unimaginative architecture. Surprisingly your muni is quirky. I would have to say that by far most munis aren't. Most were probably created at low cost, by architects that couldn't command a high fee. Two reasons I suspect you can not command a high fee. 1) Just starting out, 2) No track record of creating imaginative design. Those without the track record will just keep creating unimaginative architecture until it becomes the expected norm. The majority of players then expect it and accept it.

I had my first GCA outing yesterday. We played the north course at the Reserve Vineyards. I saw a golf hole that was unlike anything I had ever seen before. It is a short par 4 that can best be described as a button hook hole since the least blind approach to the hole is from behind it. That alone made the whole experience worth it.

Another noteworthy experience was seeing my first license plate that read GCA COM. I believe Mike Erdmann will be posting the picture later.
« Last Edit: May 07, 2006, 11:55:30 AM by Garland Bayley »
"I enjoy a course where the challenges are contained WITHIN it, and recovery is part of the game  not a course where the challenge is to stay ON it." Jeff Warne

Tom_Doak

  • Total Karma: 11
Re:Inoffensive Architecture
« Reply #4 on: May 07, 2006, 11:58:23 AM »
Garland:

I think Ian is right, there are several reasons why a little muni would be quirkier than a big-budget production:

1.  Quirkiness is often a function of lack of budget and not being able to "fix" something quirky.

2.  Small greens (because of lack of budget) particularly lend themselves to quirky architecture.

3.  There are lots of designers with little experience who want to try something different.  You don't get to compete with the big boys by just following blindly.

Garland Bayley

  • Total Karma: 0
Re:Inoffensive Architecture
« Reply #5 on: May 07, 2006, 12:14:45 PM »
...
2.  Small greens (because of lack of budget) particularly lend themselves to quirky architecture.
Wow! That's good to know. That means I have been playing quirky architecture all my life. :)
Quote
3.  There are lots of designers with little experience who want to try something different.  You don't get to compete with the big boys by just following blindly.
Yes, I was trying to imply that the designers that want to try something different will get their chance, prove themselves and move on. Of course, since I am not in the business, that is just what I logically conclude. Actually, I was trying more to answer the question about why the inoffensive or unimaginative architecture was accepted.
"I enjoy a course where the challenges are contained WITHIN it, and recovery is part of the game  not a course where the challenge is to stay ON it." Jeff Warne

Brent Hutto

Re:Inoffensive Architecture
« Reply #6 on: May 07, 2006, 12:38:40 PM »
There are a lot of golfers (at least here in the USA) who think their golf game can be summed up in a number. If the question is "Did you have fun today?" the answer is a score. If the question is "How's your golf game" the answer is a handicap index. The purpose of the game becomes to play rounds of 18 holes to find out how good you are in terms of those numbers.

I think most of those golfers think the purpose of the course is to be as "difficult" as they can handle (where "difficult" is measured by length, number of hazards in view and Stimp reading of the greens) while providing as few ways as possible to produce a higher score than the "difficulty" (i.e. length and hazards) would lead them to expect. So like their golf game, a course can be summed up by two numbers: yardage and slope rating.

The extra dimension to a golf course is how beautiful it looks. So once you know a course is 6,850 yards, the slope rating is 127 and greens are Stimping 11 then all that's left is to comment on the smoothness of the greens and fairways and the beauty of the surroundings.

In all seriousness, I'd estimate that 2/3 to 3/4 of the golfers I meet are more or less of this frame of mind. So it should be no surprise that 2/3 to 3/4 of the golf courses in this country are "fair" in the kind of inoffensive, unimaginative way described in this thread. Any one of us who frequent this forum are probably more likely to play a round at a boring course than a typical club golfer is to play a round at a highly quirky one that exudes all our favorite "strategic" challenges along with plenty of "unfair" elements that lead to a higher stroke-play score than the length and slope rating of the course might warrant.

Tommy_Naccarato

Re:Inoffensive Architecture
« Reply #7 on: May 07, 2006, 12:48:42 PM »
Tom Fazio?

However, most of it is offensive to me.

Ian Andrew

Re:Inoffensive Architecture
« Reply #8 on: May 07, 2006, 01:09:54 PM »
Have any of you ever played a course where you simply lost interest in playing through boredom. You had seen the tricks and typical holes so many times that you weren't even interested to take on what weak strategy there was. That you started thinking about doing something else mid round - and you were playing well at the time. That is when you know you've hit comfort architecture.

Most munis that I play have lots of great holes and strategies created by land untouched. I grew up on a course with four blind holes on the front nine, but some great holes all the same.

Brent Hutto

Re:Inoffensive Architecture
« Reply #9 on: May 07, 2006, 01:18:26 PM »
I can't recall ever finding a course I would walk off of because it was too boring. With my game, even eighteen dead flat dead straight holes with uncontoured greens would be a challenge. I wouldn't return there again but I certainly wouldn't walk in after a dozen holes either.

Garland Bayley

  • Total Karma: 0
Re:Inoffensive Architecture
« Reply #10 on: May 07, 2006, 01:25:38 PM »
As Brent's post shows, the problem with all you low handicappers on this site is that you aren't capable of creating the strategic interest that people like Brent and I are capable of.

Typical strategic puzzle. What do I do now? Do I try to reach the fairway of the hole I am playing? Or, do it lay up to the intervening fairway?
 ;D
"I enjoy a course where the challenges are contained WITHIN it, and recovery is part of the game  not a course where the challenge is to stay ON it." Jeff Warne

Garland Bayley

  • Total Karma: 0
Re:Inoffensive Architecture
« Reply #11 on: May 07, 2006, 01:39:10 PM »
Ian,

Do you think inoffensive architecture is what is most preferred by the touring pros? Could part of the problem be that Ben Hogan famously expressed that he wanted to have everything laid out in front of him so that he could see it? I presume Oakmont did not fit that description as I understand he was not too complimentary of Oakmont.
"I enjoy a course where the challenges are contained WITHIN it, and recovery is part of the game  not a course where the challenge is to stay ON it." Jeff Warne

Brent Hutto

Re:Inoffensive Architecture
« Reply #12 on: May 07, 2006, 01:43:04 PM »
For me, the strategy works something like this...

Tee shot. Fairway bunker unreachable, use driver, top the ball.

Second shot. Fairway bunker still unreachable, use 5-wood, slice the ball into woods.

Third shot. Punch out of woods with pitching wedge, blade it into fairway bunker (thought...gee, wish I could get here in one).

Fourth shot. Play a perfect 8-iron layup from fairway bunker to sand wedge distance.

Fifth shot. Chunked wedge into front greenside bunker that I laid up to avoid.

Sixth shot. Blast out to fringe just over bunker lip.

Seventh shot. Make a 25-foot putt from fringe for triple bogey. Hey, this is an easy game!

Garland Bayley

  • Total Karma: 0
Re:Inoffensive Architecture
« Reply #13 on: May 07, 2006, 01:50:54 PM »
Brent,

I see that you might prefer the wide open links style course favored on this site. :) Whatever you do, stop playing that wooded parkland track you are playing now!
 ;D
"I enjoy a course where the challenges are contained WITHIN it, and recovery is part of the game  not a course where the challenge is to stay ON it." Jeff Warne

Brent Hutto

Re:Inoffensive Architecture
« Reply #14 on: May 07, 2006, 01:56:51 PM »
In all seriousness, to challenge most bogey golfers here's the setup that can help even the most pitiful example of "inoffensive architecture" come to life. Keep the grass really short in the fairways and all around the greens. Good players love tight lies, bad players want a cushion under the ball.

Keeping the fairways mown closely enough and as firm as possible has two effects on the weaker player. First, he or she will get lots of roll on tee shots and second shots so as to bring short irons and wedges at least somewhat into play. Second, the tight lies render distance control with short irons and wedges problematic for anyone who can't make clean consistent contact. So the weaker player has fun being able to hit something other than 5-woods into Par 4's but will still have trouble getting it close to the hole.

Then keeping the lies around the green tight will make chipping and especially pitching difficult. Bermuda grass really helps with this. Now all of a sudden the most trivial features around the green matter. Badly struck approach shots will roll into bunkers. Either bunkers, depressions or even relatively trivial ridges and slight plateaus will make the bogey golfer's preferred rolling shots harder to judge and tempt him to get the ball in the air (low percentage shot from a tight lie).

[EDIT] Garland, so when I make my first trip overseas for a dose of links golf guess where I'm going to play. Deal and Littlestone where the wind and rough combine to make you wish for spongy fairways and tree-lined corridors. D'oh!
« Last Edit: May 07, 2006, 01:58:53 PM by Brent Hutto »

Ian Andrew

Re:Inoffensive Architecture
« Reply #15 on: May 07, 2006, 02:38:25 PM »
Garland,

I think it is.

It's funny to watch them complain about anything that isn't obvious or clear (unless it is a course long recognized as a classic and then it's OK).

I think that any situation that confounds them or presents architecture where the prudent play is to try make a par rather than birdie upsets them. They have a need to score and a need to be rewarded for everything they do well. Well, to me that isn't golf - as I always ask - when was golf about being fair.
« Last Edit: May 07, 2006, 02:50:13 PM by Ian Andrew »