So agronomically it's probably possible to vary speed during a four day tournament by 3 feet or so but I just don't think doing something like that would be endorsed by anyone. What's the point of doing that? Is it to make it more difficult by attempting to confuse players more? Supers and set-up people could also do that be attempting to make greens more bumpy, or maybe culivate grain back in them to make them more complex to read and putt.
There's probably a number of things that could be done to make putting and chipping harder but I doubt any of that would be acceptable to golfers.
Maybe I'm wrong, and only I feel that way. If somebody ran a tournament like that I'd view it as a dumb gimmick, and I'd wonder what their purpose was.
Thank you for your thoughtful response. I ask such hypothetical questions for the purpose of turning over the idea in theory and trying to deduce if there are any possibilities which might be useful to the game. Despite the fact that it may seem to be a bad idea, you and others are doing your best to humor me, and I appreciate that.
To continue:
My point is this: Altering golf courses to the point of taking away options, lines of play, etc., altering green conditions to the point where it's nearly impossible to keep a ball on them, growing rough so high that you have to punch out of it, ridiculous lengths– From what we've seen, these ARE acceptable. Some of these things cost a lot of money, and some conditions nearly kill the greens for the sake of one tournament.
So why is more variation of green speed so unthinkable? It would amount to a condition (and that condition does not have to be "STUPID" slow, or fast) but another earthly, agronomic variation which all players would have to adjust to. It's what we hackers do all the time. If I go play the muni in Centerville right now, the greens are going to be far different in speed/holding/grain etc. than my own club.
My question revolves around the idea that I don't think pro-level tournament play varies nearly as much. And couldn't more variation be exploited in a way that wasn't "STUPID", but just far more challenging? We often lament the idea that the pros are not playing the same game that we are, and I'm suggesting that this might be one way which serves both to increase challenge at the professional level, as well as to bring their game closer to ours.