Ok, this is related to a question I've asked before, but I've found a more tangible way of asking it
![Wink ;)](http://golfclubatlas.com/forum/Smileys/classic/wink.gif)
I'm in the process of brainstorming factors that are created/controlled by the architect which by themselves that alter the difficulty of an approach shot. However, the factor must be subtle enough so that it will only affect a shot played from certain portions of the fairway.
Here are some ideas I've come up with so far:
Fairway sideslope
Fairway upslope/downslope
Opening angle of green
Shrubbery that obstructs vision
Trees that obstruct aerial shots
Small hills that improve vision
Small valleys that diminish vision
Deflection mounds near green
Bunkers designed for visual intimidation
"What's all this non-sense leading up to?" you ask.
Here's a visual example with an explanation below:
![](http://img93.imageshack.us/img93/3343/decision8so.jpg)
Note that I've created two obvious paths of attack to the hole. Each path combines elements from the above list. The red path plays to a valley, and the approach shot is obscured by the ridge. The attraction to this path is that this angle opens up the green quite nicely and the fairway is fairly level. The blue path plays up over the ridge to an uphill-sidehill lie. The view of the green is much better, but the attack angle is compromised. Ultimately, is there a clear cut preferred path? I don't believe so.
In essence, this is a hole that lacks heroic elements but presents irreconcilable options that have to be weighed by the golfer. The best strategy is for the golfer to choose the path he is most comfortable with.
I'd like some feedback on the design and concept. Is there an obviously preferrable path in your opinion? Can you augment my list of difficulty factors?