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Jeff_Brauer

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What Makes a Course "Fun to Play"
« on: March 16, 2006, 01:00:33 AM »
I had this discussion the other day with a person who declared my courses "fun to play."  then, here comes George's thread wondering if it was more fun in an earlier time, perhaps because of the unraked bunkers.....

I got to thinking maybe fun courses are similar to the exitement of hockey games. I like hockey because of the "near misses".  you hold your breath every time a team breaks into the offensive zone, even knowing that only 33% of the time will they get a shot off, and only 10% of those will pass the goalie.  Its a bit like xmas - the anticipation is better than the actual event.

Are fun golf courses the ones where defense doesn't shut down the offense completely, (too much water, rolling greens, whatever) or the offense (birdies) isn't totally overwhelming, but there is a balance of many chances for birdie, (or par, depending on skill level) but only a smaller % of success?

So, what makes a course fun for you to play?  What type of shots, what % of success, what features?

Jeff Brauer, ASGCA Director of Outreach

Sean_A

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #1 on: March 16, 2006, 03:31:31 AM »
Fun courses involve a lot factors, probably too many to mention.  For me an ideal fun course is mainly about balance.  

The course should offer some difficult (including a few do or die shots), easy and funky drives, approaches and greens (varying in size as well).  A few blind shots are essential.  Plenty of doglegs of varying degrees.

3-4 par 4/5s which are driveable/reachable.  No par 3s (I would like at least 5 par 3s) which require a wood (well, maybe one if it is a great par 3).  At least one par 4 (maybe two) that is terribly long, perhaps playing just as long as a reachable par 5.

The land should be rolling (uneven lies are a must) or have some elevation (maybe a few sharp falloff areas), something which eliminates the need for loads of bunkers (some bunkers should be blind and I prefer smallish bunkers that are discrete though a few biguns to liven things up is great).  A few burns would be excellent.  Very little serious rough in play.  Wide fairways, maybe 50-60 yards wide, but there should be some variation.  A few narrowish fairways are fine.  Some centerline features (humps are excellent) from the tee and approaching.  

A lovely setting is essential.  The course should be maybe 6500 yards or whatever length that makes distance a non-issue.  I don't want to think that I need to play smash mouth golf to get around.  The conditions should be f&f, but not so as to take the driver out of the players' hands.

There are other things, but it is sometimes difficult to pinpoint what is fun about a course.  

Ciao

Sean
« Last Edit: March 16, 2006, 05:01:25 AM by Sean Arble »
New plays planned for 2024: Nothing

ForkaB

Re:What Makes a Course "Fun to Play"
« Reply #2 on: March 16, 2006, 04:10:48 AM »
I agree with just about all Sean said (although there is not a huge number of courses out there that meet all his criteria...).

I'd also add:

--seamlessness (tees flowing into fairways into greens into tees into fairways, etc. etc.)
--moments of uncertainty (shots which you never quite know where they are going to end up until they do!)
--greens that are subtle and true

I'm sure there are more.

Sean_A

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #3 on: March 16, 2006, 04:55:04 AM »
Rich

If a guy is gonna dream he may as well dream big!

Ciao

Sean
New plays planned for 2024: Nothing

cary lichtenstein

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #4 on: March 16, 2006, 06:26:41 AM »
The key is to balance the fun with the shot values, so that you are challenged all day without beating the player up like at Oakmont.

If I had time, I would give a list of holes and courses, but I got to run, but I'd start with numbers 3,4,7, and 8 at Pebble Beach, just enough to get your heart started, each with a specific challenge.
Live Jupiter, Fl, was  4 handicap, played top 100 US, top 75 World. Great memories, no longer play, 4 back surgeries. I don't miss a lot of things about golf, life is simpler with out it. I miss my 60 degree wedge shots, don't miss nasty weather, icing, back spasms. Last course I played was Augusta

Jim_Kennedy

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #5 on: March 16, 2006, 06:39:42 AM »
Jeff,
I think it's mostly about success, it's the most widespread measure of fun. Players from any era would/will feel good about a course that offers them challenge along with opportunity. It's not just about scoring well, although I think that's important, much of the fun depends on how you as an architect choose the elements and blend them all together. Players aren't the wussies we sometimes think they are, they will accept tests as long as they're provided with some ways to deal with them.
So I say, be as bold as the guy with the money allows you to be. Mix up the shots and throw in the occasional unkempt, cavernous bunker. Hazards aren't a problem if you're not in them so leave a way around and you'll make it fun for most everyone.  


"I never beat a well man in my life" - Harry Vardon

Ian Andrew

Re:What Makes a Course "Fun to Play"
« Reply #6 on: March 16, 2006, 08:10:16 AM »
Jeff,

Fun comes from having to think.

Picking between two viable options, different types of approaches or discovering the best play is a shot that I wouldn't regularly try. That's fun.

T_MacWood

Re:What Makes a Course "Fun to Play"
« Reply #7 on: March 16, 2006, 08:22:34 AM »
Bold hazards (natural and man-made), challenging greens and variety.
« Last Edit: March 16, 2006, 08:24:12 AM by Tom MacWood »

PCCraig

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #8 on: March 16, 2006, 08:37:52 AM »
I walk away from courses saying "boy that was fun" when I feel like I hit shots all day that I usually dont hit, score well, and dont get beat up by the course (IE hitting 2-irons into greens all day).

Bottom line is that if I play well, and the course rewards me for it...It's then a fun course.
H.P.S.

Tom_Doak

  • Karma: +2/-1
Re:What Makes a Course "Fun to Play"
« Reply #9 on: March 16, 2006, 09:45:44 AM »
The sad part is that there seem to be a lot of golf architects who have never even asked themselves this question.

I find myself in agreement with nearly all of Sean's answer.  I don't know that "a few blind shots are essential", one or two serve amply for me at Crystal Downs, Pacific Dunes, Cypress Point, Muirfield, Dornoch, Merion, and other favorites.

Jeff:  What "shuts down the offense" in your analogy are fairways that are too narrow, rough too penal, too many trees or water off the tee.  Rolling greens are the element that allow you a lot of chances but limit the number of goals.

Ted Kramer

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #10 on: March 16, 2006, 09:48:05 AM »
I agree with just about all Sean said (although there is not a huge number of courses out there that meet all his criteria...).

I'd also add:

--seamlessness (tees flowing into fairways into greens into tees into fairways, etc. etc.)
--moments of uncertainty (shots which you never quite know where they are going to end up until they do!)
--greens that are subtle and true

I'm sure there are more.


I love the "moments of uncertainty" response.

-Ted

redanman

Re:What Makes a Course "Fun to Play"
« Reply #11 on: March 16, 2006, 09:49:18 AM »
A few thoughts are variety, creativity, cleverness, whimsy, quirk, having finsihed with a sense of accomplishment, not losing a lot of balls in the woods, water or gunch, big, fun curving roller-coaster putts that give a smile to you when you just get near the hole.

Ted Kramer

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #12 on: March 16, 2006, 09:55:56 AM »
I'd like to add a "sense of place".
Shinnecock, Pebble, Bandon and Pacific Dunes, BP Black, Leatherstocking, and Caledonia all come to mind when trying to describe a golf course that really provides a "sense of place" throughout a round.

I like to feel connected to the land and nature during a round of golf. I don't need amazing views, oceans or windswept links to enjoy the land that I am on. I just need to feel like the course is co-existing with the land rather than fighting it.

Maybe the word or idea that I'm looking for I'm looking for is harmony . . .or balance?

-Ted
« Last Edit: March 16, 2006, 09:57:47 AM by Ted Kramer »

mike_malone

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #13 on: March 16, 2006, 10:01:30 AM »
 Tee shots that end up in play. The lost ball or penalty stroke comes from me taking on too much risk , not just missing a shot. Second shots on par fives that have choices. Approach shots to par fours that use numerous clubs and several types of shots. Variety of shots to par threes. Challenging putting from mishits or mistaken strategy.

  Not punching out from trees more than once or twice; not watching a ball bounce from the fairway into parallel water ; not hitting a good shot on a blind hole and finding yourself in a hazard.

  All done while walking with friends.
« Last Edit: March 16, 2006, 10:02:31 AM by mayday_malone »
AKA Mayday

Chris Pike

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #14 on: March 16, 2006, 10:02:34 AM »
For me a "fun course" will have ample driving areas, challenging shots to the green, and plenty of risk-reward.  Fun for me does not involve punching out or having to lay up all day.  Of course, a balance has to be struck so that my bad shots are not rewarded and my good shots are not penalized.  I often find myself having the most fun on courses that I classify as a "fair test" after the conclusion of my round.  A few of my most memorable "fun" rounds have been at Yale and Tobacco Road.  
"Golf is a game in which you yell Fore, shoot six and write down five."  -Paul Harvey

texsport

Re:What Makes a Course "Fun to Play"
« Reply #15 on: March 16, 2006, 10:04:31 AM »
"Fun" courses have:

(1) Strategic design--generally, a course should be big enough, with large enough greens to offer different playing challenges every time you play it.

(2) Options--safe and risk/reward routes to the holes should be  present on several holes.

(3) Demanding Shotmaking--an examination of the entire bag of 14 clubs always makes you hit a few shots imperfectly enough to make you want to try them again.

(4) Beauty/Conditioning--I've never enjoyed a round on an ugly or poorly conditioned course.

(5) Good pace of play--long waits between shots limit enjoyment, no matter what #s 1-4 are.
« Last Edit: March 16, 2006, 10:07:16 AM by John Kendall,Sr. »

mark chalfant

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #16 on: March 16, 2006, 10:04:59 AM »
Ted: thats a great answer. Places like Desert Forest, Garden
City, Pradera  have a distinct sense of place.

Jeff:  Wakonda and Longmeadow stand tall, due to rolling terrain, variety/change of pace, true 3 shot holes, and varied green sizes.

Jason Topp

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #17 on: March 16, 2006, 10:15:26 AM »
In my Southern California Sampler thread, I thought Rustic and Stone Eagle were very fun, Bighorn Mountain was fun and Angeles National was like going to the dentist.  Perhaps you are being justly punished, but who wants that?

1.  I think for most people, fun to play, means in the first instance, avoiding the need to search for lost balls.  

2.  Agressive play is fun.  Defensive play is not.

3.  Thrilling carries on an aggressive line are fun, even if they are not that challenging.  From the members tees, Royal Melbourne has a bunch of bunkers that can be easily carried with a decent tee shot.  

4.  Short par threes are fun for everyone.

5.  Some mystery associated with slopes near the green that can be used to one's advantage.

6.  Reachable par fives and par fours are fun.

7.  Variety in approach shot length and difficulty.

8.  I think for most people playing a CCFAD or a public course for the first time, predictability is fun.  In other words, if one is chopping it around and then hits a career shot, they want a good result and are sorely disappointed if it does not happen.  Frustration sets in quickly if that does not happen.

9.  Fast conditions are fun.  Everyone likes to think they hit it farther than they do and the thrill of having a driver take a big hop forward provides a thrill and rewards accuracy.

10.  Wide fairways still should be interesting due to better lies or better angles into the green.  I disagree with Jack Nicklaus' second shot course concept to the extent that if a course is wide and featureless, it becomes boring if I am hitting it well off the tee.

11.  Decision-making is fun.

12.  Slow play and poor conditions are probably the factors that contribute most to dissatisfaction with a course.

13.  Courses that can be walked easily and quickly are fun.

14.  Something that makes you chuckle is fun - either a good bounce, use of an existing barn on a course or the occassional bunker that might never be in play but is there for no good reason are good reminders that you are playing a game.

15.  A course that allows you to shoot a good score when playing well is fun.    

JESII

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #18 on: March 16, 2006, 10:27:42 AM »
Friendly trees, creeks and other (usually) nasty places.

Nobody can deny that the most enjoyable moment of their most fun rounds are when that screaming slice into the trees pops right back out onto the fairway.

Bill_McBride

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #19 on: March 16, 2006, 10:39:52 AM »
A couple of things to add to all the above excellent responses:

1.   Risk / reward shots that can be achieved by an average golfer hitting a solid shot from the appropriate tees on the perfect line.  That's "fun."

2.   The joy of watching the ball take the right contour on the green and slowly roll toward the pin, even if the right contour is 100' to the other side of the green.  That's really "fun."

In general, having options on every shot.  Has anyone here played Jacaranda in Plantation, Florida?  I was thinking of that course yesterday during the "centerline bunker" thread.  No centerline bunkers at Jacaranda, but literally every par 4 or par 5 has two fairway bunkers on each side of the fairway about the same distance from the middle tees so the only playable line is down the middle.  And bunkers front left and front right of every green.   That's the exact opposite of "fun" golf.

JESII

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #20 on: March 16, 2006, 10:46:25 AM »
Maybe Bill, but how about that waterfall? Does it get any more fun than that? Made me want to start a little ferry service for players and call it The Maid of Sh***y Golf.

Phil_the_Author

Re:What Makes a Course "Fun to Play"
« Reply #21 on: March 16, 2006, 11:16:05 AM »
For me it begins with anticipation, the desire to play the course. For example, how many on here have gone to Scotland, Ireland, Australia, etc,,, to play and have been anticipating stepping onto TOC, Royal Melbourne, etc... for the very first time?

Isn't the excitement of anticioation part of the fun? And isn't it that way every time you walk onto a course, even if you've played it many times before, because you enjoyed the "hype" of the anticipation you gave yourself.

It's that way for me at Bethpage Black. I've played it hundreds of times yet the fun of walking those fairways are always there for me.

The ooposite happens when we anticipate an experience that doesn't happen. Again, for me that was Pinehurst #2. With each hole played, the hype and what I believed I should be experiencing weren't happening. So I have no desire to play it again.

Fun is relative and personal as is anticipation.

mark chalfant

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #22 on: March 16, 2006, 11:20:57 AM »
Angled ravines, meandering creeks,  managable carries,dry washes/arroyos used for tactical purposes.Also wide variation of length in consecutive holes.



Addington, Rustic canyon, Morgan hill, Camargo, Harrison hills,
Colorado Golf club, Lawsonia, Phila  CC



redanman

Re:What Makes a Course "Fun to Play"
« Reply #23 on: March 16, 2006, 11:23:59 AM »
Windmills that actually spin and block the entrance to the open area underneath, skinny bridges to putt over, metal 360* loops, Clown's mouthes, several holes with different outlets all make miniature golf fun. ;)

There is one in Mystic Ct that has all of this that one can play before or after Fenwick Island 9-holer.

RJ_Daley

  • Karma: +0/-0
Re:What Makes a Course "Fun to Play"
« Reply #24 on: March 16, 2006, 12:39:39 PM »
Jeff, since you brought up the hockey analogy, I'll stretch for this one... ;)

If the course you design is like the opposing team in hockey:

Forechecking is a course where there are demanding tee shots to get you up the field of play.  That kind of course challenges you right away off the tee and is usually a low scoring shlog.

Left wing lock, might be a dog leg with a reverse cambered slope that forces you to hit a draw or fade into a dog leg slope so that it doesn't run or get pushed out into the rough or hazard due to the reverse slope.

A trap is a long par 5 - 3 shotter that requires strategy to play advantaged positions down the field.

Slap shot are medium to longish par 3s that require a certain sort of low tragectory tee ball.

A wrister is a short par 3 or short second shot approach on a par 4 that requires a deft touch to hold the green.

kick save, is a green that has a deflection knob in the foregreen to deflect the approach.

off-wing, is a hole that invites an easier tee ball to one side of FW but then challenges the approach with a forced carry from that side or short side trouble.

Deflection, is a side boards around the green that can be used to bound an approach to a tucked pin.

Rebound, is a false fronted green, that coming up short sends you back down into the fairway.

Screen shot is a blind shot

up through the slot, is approach to a green guarded on both sides by bunkering.

Third man in, the archie placed redundant hazards like a tree in a bunker that is infront of a pond.

Odd man rush, are Hokie playin Finlanders hustling Dallas chicks at a cowboy bar after a hockey game....
::) ;D
No actual golf rounds were ruined or delayed, nor golf rules broken, in the taking of any photographs that may be displayed by the above forum user.

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