Jason,
I think your list of three ideals is perfect, but I don't know how well accepted they'd be since they are contrary to what I think "the masses" want out of a golf course.
OK, interesting design, sure, whatever that is, what you and I consider interesting is not what others consider interesting. I wonder how it is possible to reconcile an interesting design in the minds of many golfers with your third item where there are no lost balls (plus you've played with me, so you know that word 'ever' on the end might be hard to accomplish
)
I'm sure a lot of golfers can't imagine a course as interesting if you don't have some Doral-like long par 4 with water down one side, or a risk/reward Cape-style tee shot where you bite off as much as you dare on a par 5 to give yourself a chance to go for it in two, or the obligatory drop shot par 3 with the pretty little pond in front of the green. Or does your idea of 'no lost balls' mean water and maybe even OB is OK, but not a ball you have to search for?
Low maintenance costs are a great thing and I think many in GCA support them, but how do you sell them to the people who think ANGC is the pinnacle of evolution that all golf courses aspire to? At least in terms of maintenance and preparation, ignoring the recent controversial changes.
I wonder how much difference there would be in the greens fees for a typical CCFAD with high maintenance standards and one that tried to go low maintenance, even if it meant the fairways might get a few brown spots, there may be some bare areas in the rough here and there, you don't get the pretty little flowerbeds near each teebox, etc.? If it saves enough that you can cut $10 off the greens fees, that's great on a course in Iowa that goes from $50 to $40 but it doesn't mean much on a course in California that goes from $150 to $140!
I'd love to see more courses designed that met your ideals, but unless something external happens to cause it, like water rights becoming more expensive in certain areas or some great new golf ball technology that helps poor players but makes balls cost $15/ea, I won't hold my breath.