Adam - here's Doak Scale in a nutshell:
0: so contrived and unnatural, cannot recommend under any circumstances.
1: Very basic course; clear architectural malpractice and/or
poor maintenance. Avoid even if desperate for a game.
2: mediocre course with little architectural interest, but nothing really horrible. (Play it in a scramble and drink a lot of beer).
3: about the level of the avg. course in the world.
4: modestly interesting; with at least a couple of distinctive holes or some scenic interest. Also reserved for some very good courses which are much too short or narrow to provide sufficient chalenge for low-handicappers.
5: Well above the avg. course, but the middle of this scale. A good course if in the vicinity, but not worth setting aside a day to visit.
6: A very good course, definitely worth a game, but not necessarily worth a special trip to see. It shouldn't disappoint you.
7: An excellent course, worth checking out if within 50-100 miles. You can expect sound design; interesting hiles; good conditions and a pretty setting; if not necessarily anything unique to the world of golf.
8: One of the very best in the region and worth a special trip to see. Could have some drawbacks, but will make up for them with something really special.
9: Outstanding course. One of the best in the world with no weaknesses. Should see in your lifetime.
10: Nearly perfect. If you skipped even one hole you would miss something worth seeing. MUST see these courses to appreciate how good golf architecture can get.
It's used so often in here, I saved this on a word doc long ago.
I'd put Dubsdread closer to 8 than to 7.... but that's just me.
TH