Let's see if I understand this.
You are a vastly inferior talent when compared to Hogan, Snead, Sarazen and others, yet you routinely outdrive them by a good margin.
Pat, we've never played together--how can you state that I am vastly inferior? That would be like discussing a course you had never played
But, you don't think technology has changed the play of golf classic golf courses, the same ones they played ?
I never said that. I said
for me . Far different things.
Example--I played Inwood once, and on 18 I had a shorter club into the green than Jones' famous approach. Does that mean the course was too short to challenge me, or for me to enjoy? No, for me, the course was both challenging and fun, even though equipment has made the course play shorter for me than it did many years ago for a far better player like Jones.
Do either of you play matches for MONEY ?
Do either of you compete in tournaments ?
When you play for money or in tournaments do you use old clubs and balls ?
If so, are you available for a game every day this summer ?
And, while finding old clubs is relatively easy, where do you find old balls, except on TEPaul ?
Then you need to make a choice Pat: play the game for fun, for the joy that you eloquently wrote about in your post several weeks ago, for the thrill of interfacing with the architecture. Or play it so you can win a $2 nassau from your buds.
Or best yet, play with buds who all agree to play with a 10 year old driver and you can have the best of al worlds.
t's not an issue of fun, the issue is the failure of the architectural features to interface with the golfer's game because technology has rendered the features and their purpose, obsolete.
The features are obsolete if you hit the ball too far seems to be your contention. If that is the case, it should be very, very easy for you to remedy that (i.e. a simple change to the equipment you put in your bag will solve it).
If the Bottle Hole is no longer as thrilling/fun/interesting, then clearly you should
not be hitting your latest and greatest Callaway. Bring a 10 year old driver with you, or use your 3 wood, and you can interface to your heart's content.
Except when Susan Daly, age 9 is the one carrying Hell Bunker into the breeze, then you'll care, but, it will be too late.
Pat, why exactly do I care what Susan does? My only concerns are
my game, not Miss Daly's. As long as the features on the course are still applicable to me, then I am content. If the features are not applicable to me any longer, then I have two choices: accept it and carry on, or do something to bring the features back to relevance.