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Donovan Maguigan

Golf Design and Maintenance in Video Games
« on: September 20, 2005, 07:14:13 PM »
I am new to this post, but there is something that I have been thinking about for the past few years. Since I can't play golf 365 days a year, or in the summer due to my job as an assistant superintendent, I find myself playing the digital fairways and greens of video games.

One thing in particular has started to catch my attention, and that has been both the lack of detail on golf courses in video games and the outlandishness of the designs.

One game that comes to mind as a cause of some of my curiosity is the EA Sports games, Tiger Woods. I have the 2005 edition of the game, and I am currently awaiting delivery of the 2006 version, so my references will be mostly towards the last year's game. I also will refering to the XBox game, Links 2004. Both games are amazing in their ability to make a very difficult game enjoyable for everybody, but also providing a way for addicted golfers (I confess), to play golf during the heavy winters (I went to school at Ohio State, not much winter play there).

The first aspect that I would like to discuss is the detail is the course maintenance. Now in my fourth season working on golf courses, I have picked up a keen eye for the details that make a golf course unique, from stripes on greens and fairways, to the use of native areas, to even little features like tee markers and course markers.

In terms of stripes, I have begun to become curious. If you pay attention to the videogames of EA, you notice that they have stadiums and venues down to a perfect art, with every seat, advertisement, and monument. However, when it comes to golf courses, they seem to miss the boat when it comes to the details of mowing and the appearence that creates. For example, if you watch a professional event, you notice immediately the difference between your local golf course and the tourney venue. Not a single PGA event this year, had fairway lines that went straight from the start of the fairway up to the approach and the apron of the green. If you look closely at PGA courese, the fairway mowers stop at a considerable distance, and the remaining approach is mowed with walk-behind mower and not a quinplex or triplex. As these areas are hard to mow with a fairway unit, a walk behind is utilized.  This I beleive is a major oversight for EA, as they strive to create optimum conditions, the seem to miss this detail. In addition to stripes, the fail to take advantage of the multiple mowing patterns including half and half, checker boards, and diamonds. Lastly, before I move on, is the absence of clean-up pass. This detial could be left out, but when done properly, allows the edge of the fairway to stand out more, plus the look of fairway lines going right to the edge, is just obsurd looking, and a physical impossibility.

For greens, the same things applies, greens for tournament golf do not have triplex lines on them, but in fact are walk behind mower lines (18 inches) or there are no lines at all (a characteristic of double cutting and rolling).

While that is an issue that i care about, I am most concerned with the use (and abuse) of golf course design. Links 2004 has taken some great golf courses, made them digital to the point of obsurdly accurate realism, and then did the righteous thing, left them alone. Tiger Woods 2005 in particular, seemed to slap golf course architecture in the face, in my mind.

Tiger Woods 2005 has a section, devoted to "Tiger Proofing." Immediately when I started playing this, I thought that the courses could be altered, but in fact, you can almost destory every golf course on the game by changing the color of the fairway, adding 150+ yards to a hole, and making greens smaller than billiard tables on a hill top. It really makes no sense to me when you can take a monumental course that is a precedent of degisn like St. Andrews, and make the course look obsurd.

I'll step off of my soap box and start to hear from everybody else. Sometimes my hands start to flow my thoughts a little to quickly. This is a discussion board.

Sorry to stop in the middle of my post, but I am currently working on several things, but I would love to hear some opinions on the issue.
 

Sean Leary

  • Karma: +0/-0
Re:Golf Design and Maintenance in Video Games
« Reply #1 on: September 20, 2005, 09:05:57 PM »
Welcome to the board.  A couple of suggestions.

1.  Shorten the name, as it is difficult to address you with the long tag line.

2.  Decaf on your next cup, brother, decaf.

 ;)
« Last Edit: September 20, 2005, 09:17:11 PM by Sean Leary »

Donovan Maguigan

Re:Golf Design and Maintenance in Video Games
« Reply #2 on: September 20, 2005, 09:17:39 PM »
Thanks for the welcome.

Changed the name
Switched to decaf


Bit off more than I could chew on the first post? I'll try condensing and posting in parts, and hopefully stop the heavy flow of thoughts into words.

I still would like to hear what people have to say.

The main reasoning for this post was about the golf design elements of the video games, and how much of the integrity that they protect, especially for classic courses.




Jfaspen

Re:Golf Design and Maintenance in Video Games
« Reply #3 on: September 20, 2005, 09:35:39 PM »
I'll reply because I own Tiger wood 2004, and Links.  

I'm not sure that the maintenance appearance is something the designers are going for.  They do offer different course conditions with options for hard greens, fast greens, etc, but of course it's not up to par with what's really out in the world.
Overall, I have to hand it to EA sports and Microsoft for choosing some of the worlds best courses to put in the game.
In tiger woods, 2006, we'll be able to play Pasatiempo (not sure if it includes the doak work on the 17th), Pebble, Spyglass, St Andrews and other great courses.
The highlight of Links is seeing New South Wales (i'm shocked they chose that course to map out).

I enjoy both games, but they're clearly substitutes for the real thing.  I am sure we could all use more detail, but in reality, we're probably 1% of the consumer base.

Jeff

Mike Vegis @ Kiawah

  • Karma: +0/-0
Re:Golf Design and Maintenance in Video Games
« Reply #4 on: September 21, 2005, 09:28:17 AM »
FYI--

EA Sports was just out here last week shooting The Ocean Course for the next Tiger Woods PGA Tour video game...  I'm not sure when it will be in stores, hopefully by Christmas...