DavidKelly:
I am not asking architects to go back and fix all their old courses, so I am not sure what the map of WWPB is supposed to prove. I am sure someone as creative as Tom Fazio could have figured out a way to keep the look while still not repeatedly forcing the hack to hit over waste and water. But George has a good point. Maybe one way to still get the look right is to provide more playable waste areas.
But the course does help make my point. You take a look. The vast majority of these waste areas and water hazards have no influence over the skilled player's strategy, but they will murder the hack. It looks like the architect chose aesthetic over playability and strategy for the hack, probably to repeatedly give the skilled player the same cheap thrill of a forced carry, no matter how short.
Michael:
I did see your thread and must compliment you on your clever title. Perhaps this group cannot quite keep up with your witty repartee.
Seriously, I did see your thread and almost posted this there, but I wasnt sure we were heading the same direction and I didnt want to hijack your thread. Plus, if you are going to usurp, you might as well take credit for the idea as well.
Patrick: Again, I am not talking about catering to the hack. Just talking about including him. How can one do this while still challenging the aerial game of the skilled player?
Provide the hack an alternate route around the impediment. It will still be the same carry for the skilled player, but the hack can finish with the ball he started, if he chose to avoid the risk. Also, be a little more creative. Quit relying exclusively on the WOW factor of the forced carry two out of every three holes. Not every course needs 15 forced carries, all of which are easily made by the skilled player and often impossible for the hack.
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Look, I dont want this to deteriorate into arguing whether or not forced carries are ever acceptable, so I will concede that with some sites and with the current regulatory atmosphere, some forced carries are inevitiable. I dont think this is a bad thing, because making a forced carry that you didnt think you could make is one of the most thrilling shots in golf, especially for the hack. But come on, enough is enough.
Modern architects use forced carries as the opiate of the golfing masses.