-Walking only (except for medical excuses)pull carts available
-Generous fairways to create strategy with angles, etc., incl. diagonal cross bunkers and occasional split fairways. You can't always play directly to green or pin
-Increase the element of chance and luck:semi-blind shots, pot bunkers wherever you want. A little breeze that changes constantly.
- Wild and creative greensites posing every shot Tiger and Phil can imagine
-Bold contours, green speeds up to 9.5
-Bunkers on the small side or clusters of small ones and plenty of humps and hollows, deception with bunkers,etc.
-Greens- wide variety of sizes
- lakes and ponds occasionally -- for a cape hole-- but with bail-out areas
-light fescue in wide open areas
-firm turf thru out, no overseeding
-higher cuts on grassy areas -- fairways half-inch at least, light rough, chipping areas cut high enough to chip without nerves of steel. Firm sand. Un-raked sandy waste areas
- All the facilities under-stated with wood, leather, comfort, fireplace. Very minimal accessories on course
-No yardages -- that's part of the game
-Less traditional with equipment. Let's stop right where we are (but throw-out the newest jumbo drivers)Maybe cut back a little on the titanium spring effect.
- 15 Clubs: 4 metals, 7 irons (replace 3 iron with rescue club)
3 wedges, putter (I'm not a scratch player obviously)
-Lighter weight bags
-Tees - let's get everyone playing the tees that enables them to play the holes the way the architect designed them- using every club in the bag
-Short par 4s, 2 or 3 reachable par-fives - with a lot of risk-reward, one par 3 of 125 yards or less.
-Easy course access to everyone -- every town should have 3 or more munis - cheap
- Holes look harder than they play
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