Dave,
I can't tell you how to play the golf course because so much depends on the game you bring with you on the day of play, combined with the wind, hole locations and conditions
However, when the pin is up, on either tier, on # 11, especially the left tier, I don't know anyone who thinks about making 3.
Off the tee, whatever drive puts you in the position short of the road, that makes you the most comfortable, is right for you. Some like to see the green, others like the bottom of the hill, others like the upslope to the berm.
On # 12, the logic of an iron off the tee totally escapes me.
And, I don't know many golfers who think of three if the pin is behind the ridge in the green. That green can be very difficult to approach and to putt. I've seen alot of perfect drives end up with bogie or worse.
# 15 is a very difficult driving hole. It's narrow with a hog's back down the middle, and that green is no bargain either, especially with the hole cut near the back edge.
# 1 may be the most frightening starting hole in golf.
Walking off that green with a par to start your round is more than acceptable. Many rounds have been ruined just as they are starting.
Hole locations can easily make a 10 shot difference.
Hole locations on # 's 1, 3, 4, 6, 7, 8, 10, 11, 12, 15, 17 and 18 can offer some extremely challenging approaches and putts.
The mix of firm, fast conditions together with the wind and challenging hole locations can turn what many view as an easy golf course into a difficult one under tournament conditions.
Perhaps, as you play the course more often, things that seem self evident to me, will become apparent to you.
Playing the course and not keeping score or not caring about score would seem to undermine the intent of the architecture.
But, that's just my opinion, I could be wrong