Ok, as promised, let me give this one a shot...
As we speak, the city of Philadelphia is holding a series of athletic/daredevil competitions known as the ""X" Games". For those unfamiliar with the term, the "X" stands for Extreme.
Basically, the idea is the creation of new sports and morphing of old ones to create "instant drama", as the performing of the sport is as treacherous and heart-stopping as the actual competitive result.
For reasons that most of us couldn't begin to rationally comprehend, already dangerously dramatic sports like motorcycle racing are turned into some type of hybrid where the racers have to perform jumps, acrobatics, and risk everything within the context of the sport.
If the medium is the message in communications, the daring is the doing in this brand of sports entertainment.
Where am I going with this?
I think we are going to see more and more of this type of "created drama", which seems to feed a need for fast-paced lifestyles, short attention spans, mega-bucks sporting activities, and instant gratification. "Reality TV' is indicative of this trend, as is the XFL, the upcoming movie Rollerball (which is a remake based on a futuristic 70s movie that no longer seems so farfetched), the WWF, juiced up baseballs, and changes in roller coaster rides at amusement parks. (Take that rant, BarneyF!) ![](http://www.golfclubatlas.com/board/ubbhtml/wink.gif)
Over the years, for the most part, the major championships of golf have been played on courses that permitted the competitors to create their own dramatics, but most often didn't try to force or create them. It was generally assumed that the talents of the players, provided a fair and challenging test that would let them bring out their best, was enough. The dramatics would take care of themselves.
That doesn't mean that their wasn't forced or heroic carries within the context of these courses, and often at critical junctures within a round, but these were generally white-knuckle exceptions.
That started to change with the introduction of TPC Sawgrass. We started to see strategy replaced by architectural dictation and demands, all in the interest of creating "excitement" and "drama" for the viewer. It was no longer as much about the course, or the competition, but more about the entertainment value.
Still, even in that context, let's consider the finishing holes at TPC. At 16, you can flirt with the lake on the right attempting to get home in two...on 17, you HAVE to hit the green, but it's only a pitch, and on 18, it's generally a bite off as much as you dare hole.
Compare that with what we saw at AAC last week, and I think you'd agree that things keep getting ratcheted up a couple of notches.
3 of the final 4 holes featured carries of over 200 yards across lakes with the greens pressed right to the stark edge of the hazard. The greens themselves were all fairly large and anything but severe.
So, let's consider them from a strategic standpoint. On 15, a player could either play for the large left side of the soft green (away from the weekend hole location) and attempt to two putt (fairly easily), or attempt the full water carry. On 17, a player could bail to the shorter carry on the large right side of the soft green (away from the weekend hole location) and attempt to two putt (fairly easily), or attempt the full water carry. On 18, we were introduced to one more option, the layup, which Toms smartly took advantage of.
Let's imagine for a moment that Toms came into 18 with a two-shot lead. Would there have been any question as to his play? Would the hole had provided any dramatics whatsoever if it wasn't for the fact that Mickelson & Toms were essentially in match-play mode by that time in the tournament?
How about "shot options"? I'm not talking about whether to go for it or lay up, or play for the large, fat side of a flattish green or at the pin, but simply about shot shapes, trajectories, and imagination? Straight and far seemed to be what AAC was all about, not options.
I also think that water tends to be the most unimaginative and boring hazard in the game, and that's perhaps my bias. However, I LOVE recovery shots from compromising positions and bad angles, and gnarly predicaments, and water hazards have a finality to them that negates that aspect of the game.
What is comes down to though, is that the best courses (as in your Pine Valley example, Tom) have a great variety of requirements, including long-forced carries, but also have a balance and tastefulness that was largely missing at AAC.
Taking the extremes of length and water we saw at AAC to another level, it is easy to imagine the next generation of competitive course, perhaps with both an island fairway and island green, and ranging 550 yards par 4. Yes, it might create some manufactured excitement for competitive, televised tournaments, but it would be golf's version of the "X Games", and hardly good, imaginative, fun, or enjoyable golf course architecture.