12-Another hole that made me utter "Stupid" as there was little or no logic involved in the profusion of features.
13- A demanding long par 3 up to 250+ with a heavily sloped well mounded and large front left bunker. 3-wood to 4 feet helps. There are several spots I can anticipate a golfer putting off this green. THe fact that I made birdie did not influence me in my opinion. Relatively conventional bold hole.
14-A really odd par 5, I hit my driver right near another paired tree and mound, I hit a very low running 2 or 3-iron to a spot where i had to duck hook a 7-iron to the green. Bunkers off the tee are probably unreachable and trees on the left are probably not drive-past-able. See typical green description. Thehole takes a bit of sharp angle left, but you can't drive it far enough off the tee in many instances. Confusing straegy.
15-Straightaway 360-390? par 4 with the best green on the course. No run-up available here as there is to a small portion of many greens, but an oblique ridge across the back is really clever. MOst inspiring hole on the course?
16-Conventional par 3 5-iron or so, two Mae West front mound/bunkers funnel shots, a green that has contours that make sense (Will filter shots, not a common theme). HTe conventionality of the hole was startling to me.
17-Half and half fairway feature again with sign on tee telling you of a 350 yard long water hazard the left side. Mound and solo tree on... you get it, mound surrunded green, 3/4 or more blind. Only visibility is from right side.
18-Even Mark Fine didn't like this 480 yard par 4 with no place to hit the tee shot to approach the green you can't see until 100 yards out. Bunkers and trees inside the line, all the rest.
I admire the effort made on this course, the profusion of features, the break the mold, think out-of-the-box mentality, but sometimes they just don't go together at all. It is like a dissonant modern JAzz piece, but I don't think it is that sophisticated.
I played by myself, had the place to myself once I played through a group on 7, played carrying my own bag, looked at all the features, re-looked and turned down an invitation to join MC and GC yesterday because I felt that I didn't miss much.
Kudos to the effort. There are several fairly conventional holes, several that made me utter stupid aloud to myself and double and triple penalties that are jsut not acceptable to me and my way of thinking. I look at a course to think how players of all abilities would play it and there are not a lot of fun holes there unless you just want to get to the green and putt roller coasters.
I liked 1,2,3,5+/-,16
I abhored 9,11,12 and 18
I generally disliked 10,14 and 17.
Very varied opinions of the same golf course. There is a feeling of a collection of holes and of features.
Sorry that I didn't like it better, I just didn't. I really tried and really, really looked and looked and looked.
I played it a couple of weeks ago and really thought about it. I liked Tobacco Road, which it first reminded me of, a whole lot better as it has a theme, an execution, a mission and a certain level of success as an entity, no matter what criticism you lay at its feet.
BOLD Running Deer is. It needs some work in its present form, though. It strikes me a bit disjointed and full of features for their own sake.
"There are just too many notes, Herr Mozart." -The Emporer in Amadeus